Buy Cheap Autodesk 3ds Max 2009 32 and 64 bit

Autodesk 3ds Max 2009 32 and 64 bit

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Achieve stunning results in less time with Autodesk® 3ds Max® software. Autodesk 3ds Max 2009 introduces time-saving new animation and mapping workflow tools, groundbreaking new rendering technologies, and significantly improved 3ds Max interoperability and compatibility with other industry-standard products such as Autodesk® Maya®.

New rendering technologies include Reveal™ rendering—a toolset for both iterative workflows and dramatically faster, finished renderings—and ProMaterials™, a material library for simulating real-world surfaces. Rig your quadrupeds faster and more efficiently with the new Biped workflow. “Hands like feet” is just one of a number of new and improved character animation and mapping features that streamline potentially labor-intensive processes. Plus, the release gives you improved OBJ and Autodesk® FBX® import and export, for vastly enhanced 3ds Max interoperability with Autodesk® Mudbox™, Maya, Autodesk® MotionBuilder™, and other third-party applications.

Reveal Rendering

The Reveal rendering system, new in 3ds Max 2009, gives you the precise control you need to quickly refine your renders. Choose to render your entire scene minus a specific object; or render a single object, or even a specific region of the Framebuffer. The rendered image Framebuffer now contains a simplified set of tools to quickly validate changes in a render by optionally filtering out objects, regions and/or processes in order to balance quality, speed, and completeness.
Biped Enhancements

The addition of a new Biped workflow means you can now have your Biped character’s hands behave like feet with regards to the ground plane. This new feature dramatically simplifies the number of steps needed to create quadruped animations. Autodesk 3ds Max also delivers support for rotating Biped objects around the Working Pivot, as well as the Pick Pivot, which facilitates the creation of certain kinds of dramatic character performances—for example, a character falling to the ground.
Improved Support for OBJ and FBX

Greater OBJ translation fidelity, along with more export options, make it easier for you to move data between 3ds Max and Mudbox—as well as other digital sculpting applications. Take advantage of new export presets, additional geometry options (including hidden splines/lines), and new optimize options that give you reduced file sizes for improved performance. Game artists will particularly enjoy the improved texture map handling and improved Mudbox import information with regard to face counts per object. 3ds Max also delivers improved FBX memory management and new import options that support interoperability between 3ds Max and other products such as Maya and MotionBuilder.
Streamlined UV Texture Editing

Autodesk 3ds Max continues to lead the industry in intelligent, easy-to-use mapping tools. The new spline mapping feature can be used to map tubular and spline-like objects such as mapping a road onto terrain. Additionally, improvements have been made to the Relax and Pelt workflows that streamline UVW unwrapping—enabling you to achieve your desired results in fewer steps.
.NET Support in the SDK

Support for .NET in 3ds Max allows you to use Microsoft’s efficient, high-level user interface APIs to extend the software. The 3ds Max SDK ships with sample .NET code and documentation showing developers how they can take advantage of this powerful set of development tools.
ProMaterials

A new library of easy-to-use, physically-based materials for mental ray® has been added to 3ds Max. These enable you to quickly create commonly used building and design surfaces, such as professional wall paint–with glossy or matte finishes—solid glass, and concrete.
Photometric Lighting Enhancements

Autodesk 3ds Max delivers support for new types of area lights (circular, cylindrical), photometric web previews in the Browse dialog and Light user interface, and improved near-field photometry quality and spot distribution. Plus, distribution types can now support any emitting shape and you can have your light shapes appear as objects in the rendered image.

 

System Requirements
Software

The 32-bit version of Autodesk® 3ds Max® 2009 software is supported on any of the following operating systems:
- Microsoft® Windows Vista®, Microsoft® Windows® XP Professional (SP2 or higher)

The 64-bit version of 3ds Max 2009 software is supported on any of the following operating systems:
- Microsoft Windows Vista , Microsoft Windows XP Professional x64

 

- Microsoft® Internet Explorer® 6 or higher

- DirectX® 9.0c* (required)

* Some features of 3ds Max 2009 are only enabled when used with graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). Check with your manufacturer to determine if your hardware supports Shader Model 3.0. Learn more about graphics hardware compatibility. http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10032262
 

Hardware

At a minimum, 3ds Max 2009 32-bit software requires a system with the following:
- Intel® Pentium® 4 or AMD Athlon® XP or higher processor
- 512 MB RAM (1 GB recommended)
- 500 MB swap space (2 GB recommended)
- Hardware-accelerated OpenGL® and Direct3D® supported
- Microsoft Windows–compliant pointing device (optimized for Microsoft® IntelliMouse®)
- DVD-ROM drive

Note: Apple® computers based on Intel processors and running Microsoft operating systems are not currently supported.

 

At a minimum, 3ds Max 2009 64-bit software requires a system with the following:
- Intel EM64T, AMD Athlon 64 or higher, AMD Opteron® processor
- 1 GB RAM (4 GB recommended)
- 500 MB swap space (2 GB recommended)
- Hardware-accelerated OpenGL and Direct3D supported
- Microsoft Windows–compliant pointing device (optimized IntelliMouse)
- DVD-ROM drive

 

A list of qualified hardware to run Autodesk 3ds Max. - http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=9886527

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