Buy Cheap Autodesk Maya 2011 for MAC

Autodesk Maya 2011 for MAC

Retail price: $4,599.95
Our price: $399.95



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Delivery Method: Electronic Download

Autodesk® Maya® software offers artists an end-to-end creative workflow with comprehensive tools for 3D animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform. All these capabilities are combined into a single application offering CG artists an exceptional value. Newly available for the Mac OS® X 64-bit operating system, Maya 2011 delivers a revitalized user interface, enhanced viewport interaction, new 3D editorial capabilities, integrated color management, and improved character animation.

- Autodesk Maya 2011 3D animation software provides a consistent, enhanced user experience across all supported platforms—Mac OS® X, Windows® 32- and 64-bit, and Linux® 64-bit operating systems—with a revitalized user interface that offers a fresh new look, dockable UI elements, more flexible editors, and an updated color chooser and file browser. In addition, a new node browser within Hypershade displays nodes by category in a searchable tree list and provides easier access to frequently used nodes.
- With Autodesk Maya 2011 you can create better skinned characters with more realistic deformations in less time. New skinning tools and workflows include a dual quaternion option for smooth skinning, interactive volume binding, multiple enhancements to the Paint Skin Weights tool, deformer weight mirroring, and a surface falloff mode for the Wrap deformer.
- Reuse, correct, and enhance motion-capture and other animation data faster and more easily with a new nondestructive retargeting workflow that uses the Autodesk® HumanIK® (HIK) libraries. Transfer animation from one character to another and adjust retargeting parameters live to see and edit results without the need to rebake.
- Accelerate pre-visualization and virtual movie-making production with new 3D Editorial capabilities in Autodesk Maya 2011. The new Camera Sequencer enables you to layout and manage multiple camera shots in a single animation sequence. Start laying out shots in Maya, or import an EDL in Apple® Final Cut Pro® XML or AAF formats from editorial with associated movie, audio, and timecode information. Then change the timings of shots, create alternate versions, and use Playblast to playback and review the sequence before optionally re-exporting an EDL to editorial for further refinement.
- With Autodesk Maya 2011 you can more easily segment, reuse, and exchange data with or without file referencing. Data can be exported and imported as offline files to flexibly partition scenes, while reference edits can be imported, exported, and removed without unloading. A new option to create assets with transforms (DAG assets) enables them to be directly positioned, parented, instanced, and light-linked, streamlining the most common assets workflows. Other assets enhancements include creation from template, automatic template binding based on a user-defined mapping, and extended black box support.
- With Autodesk Maya 2011 you can make better decisions and preserve creative intent throughout the rendering pipeline by working within the context of the final color space in which images can be viewed. A working color profile can be set globally and overridden on individual textures and render passes. With new 32-bit support in the Render View, you can display images through lookup tables (LUTs) and control contrast, exposure, tone mapping, and gamma. Initial support is through mental ray® for Maya renderer, with a robust application programming interface (API) to enable other renderers to take advantage of the system.


System requirements
-  Apple Mac OS X 10.6.2
- Intel-based processor
- 2 GB RAM
- 4 GB free hard drive space
- Qualified hardware-accelerated OpenGL graphics card
- DVD-ROM drive
- Maya Composite media cache requirements for playback:
10 GB minimum, 200 GB recommended
HDD: IDE, SATA, SATA 2, SAS, SCSI

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