Buy Cheap Lynda.COM 3ds Max 2011 Essential Training

Lynda.COM 3ds Max 2011 Essential Training

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Delivery Method: Electronic Download

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Duration (hr:min):
10:04

Released on:
5/26/2010

Exercise files:
Yes

Software works on:
Windows only

In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
Topics include:
  • Getting familiar with the 3ds Max interface
  • Creating shapes and splines
  • Modeling Loft objects
  • Creating motion graphics
  • Modeling with polygons and subdivisions
  • Modeling with NURBS
  • Shading objects with materials and maps
  • Setting up camera and scene layout
  • Lighting basic scenes
  • Animating objects with keyframes
  • Editing keyframes in the Curve Editor
  • Constructing and animating hierarchies
  • Using animation Constraints
  • Animating particle systems
  • Rendering animations to disk
Introduction
Welcome           00:57
Prerequisites           01:18
Using the exercise files           01:04
07:33 1. Getting Started
Using the Custom UI and Defaults Switcher           01:35
Setting local file paths to relative           01:27
Using project folders           04:31
36:35 2. The 3ds Max Interface
Getting familiar with the interface           04:05
Touring the command panels           01:44
Creating primitives           03:05
Navigating the viewports           03:57
Using hotkeys           03:18
Choosing shading modes           03:06
Configuring the viewports           03:29
Transforming objects           04:32
Using the toolbars           03:33
Using the Modify panel           05:46
36:11 3. Modeling Basics
Surveying different modeling methods           05:18
Setting units           05:08
Setting home grid dimensions           03:37
Understanding the Level of Detail utility           03:34
Working with the Modifier Stack           03:51
Understanding dependencies           05:09
Collapsing the Modifier Stack           04:53
Working with sub-objects           04:41
18:32 4. Modeling with Splines
Creating shapes           05:17
Creating lines           02:56
Converting a shape to an editable spline           02:20
Transforming editable spline sub-objects           04:20
Using different types of vertices           03:39
35:30 5. Lofting
Lofting a vase           03:59
Setting loft parameters           03:49
Editing the path and shapes           05:18
Manipulating loft sub-objects           03:55
Adding a scale deformation           05:47
Adding a shell modifier           03:50
Smoothing polygon edges           08:52
26:20 6. Modeling for Motion Graphics
Setting up the project and scene layout           02:34
Creating a backdrop profile line           01:19
Using Editable Spline Fillet           01:24
Extruding shapes           02:36
Creating text           01:21
Applying a bevel modifier           03:57
Choosing bevel parameters           02:33
Using Display All Triangle Edges           01:56
Adjusting spline interpolation           02:22
Deforming beveled objects           01:17
Exporting paths from Adobe Illustrator           02:39
Importing Illustrator paths to 3ds Max           02:22
55:55 7. Polygon Modeling
Setting up the scene           02:08
Creating chamfer boxes           04:44
Smoothing edges           01:16
Using the Array tool           05:31
Grouping objects           10:18
Modeling lines           11:17
Using the Sweep Modifier           03:00
Soft-selecting sub-objects with Volume Select           05:40
Removing polygons with Delete Mesh           02:37
Clearing a sub-object selection with Mesh Select           03:37
Adding randomness with the Noise Modifier           05:47
33:02 8. Subdivision Surface Modeling
Understanding subdivision surfaces           02:46
Creating a box and converting to editable poly format           03:54
Using the Symmetry Modifier           01:44
Working with TurboSmooth           03:03
Extruding polygons           01:54
Editing edge loops           08:15
Shaping the model           04:57
Baking subdivisions           03:45
Optimizing polygon Level of Detail           02:44
38:45 9. Polygon Modeling with Graphite
Understanding the graphite tools within Editable Poly           02:40
Using the Graphite Ribbon interface           03:26
Using traditional editable poly tools within Graphite           11:30
Adjusting detail with Remove and Cut           04:44
Using SwitfLoop           02:46
Constraining sub-object transforms           02:23
Attaching polygon meshes to a single object           05:33
Bridging parts of a mesh           05:43
25:24 10. NURBS Modeling
Understanding NURBS           02:35
Creating NURBS curves           07:27
Creating a U-loft surface           05:52
Editing curves and surfaces           03:09
Setting surface approximation           06:21
01:00:17 11. Materials Basics
Using the Material Editor           07:08
Choosing a material type           03:03
Choosing a shader type           02:12
Adjusting specular parameters           03:06
Setting opacity           03:05
Understanding procedural Maps and bitmaps           04:11
Using bitmaps           05:21
Navigating shader trees           02:27
Tracking scene assets           04:40
Creating simple UVW mapping           07:52
Adding reflections with a Raytrace map           04:32
Creating an environment           05:27
Mapping a bump channel           07:13
27:04 12. Camera Basics
Creating cameras           04:01
Understanding target and free cameras           04:39
Using Camera Pan, Truck, and Dolly           04:08
Adjusting the field of view           04:59
Understanding aspect ratio           02:06
Showing safe frames           03:12
Choosing render output size           03:59
43:36 13. Lighting Basics
Understanding CG lighting           05:56
Understanding standard and photometric lights           01:48
Creating a target spotlight           02:03
Enabling viewport hardware shading           02:10
Previewing renderings with ActiveShade           03:06
Adjusting intensity and color           02:27
Controlling contrast and highlights           02:52
Setting spotlight hotspot and falloff radius           04:59
Choosing a shadow type           03:56
Optimizing shadow maps           05:46
Using area shadows           03:57
Creating omni lights           04:36
43:33 14. Keyframe Animation
Understanding keyframes           01:41
Setting time configuration           03:48
Choosing set key filters           01:27
Using Set Key mode           02:39
Editing keyframes in the Timeline           02:43
Using Auto Key mode           05:44
Creating animation in passes           02:40
Animating modifier parameters           03:53
Working in the dope sheet           07:47
Editing function curves           05:28
Looping animation           05:43
43:54 15. Hierarchies
Understanding hierarchies           03:16
Understanding reference coordinate systems           05:51
Editing pivot points           04:40
Linking objects           03:20
Using the Schematic view           01:59
Preventing problems with scale           07:50
Animating a hierarchy           10:11
Fine-tuning the animation           06:47
20:53 16. Controllers and Constraints
Understanding controllers           03:55
Applying path constraints           04:55
Assigning a link constraint           02:27
Using the Motion panel           02:48
Animating constrained objects           06:48
28:29 17. Special Effects
Understanding particle systems           02:24
Emitting particles from an object with PArray           02:18
Adjusting particle parameters           05:33
Binding particles to a gravitational force           02:51
Colliding particles with a POmniFlector           06:04
Creating a particle material           03:23
Mapping opacity with a gradient           02:01
Assigning a material ID G-Buffer channel           00:46
Creating a lens effect glow           03:09
18:50 18. Scanline Rendering
Understanding image sequences           05:40
Setting render options           07:53
Compressing an image sequence to a movie           05:17
00:27 Conclusion
Goodbye           00:27

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