
Lynda.COM 3ds Max 2011 New Features
Author:
Duration (hr:min):
02:44
Released on:
5/13/2010
Exercise files:
Software works on:
Windows only
In 3ds Max 2011 New Features, author Steve Nelle introduces the new features and productivity enhancements in 3ds Max 2011, with a special emphasis on the Slate Material Editor and CAT character animation system. The course examines enhancements to existing features, customization options to the modeling ribbon, scene management improvements, as well as creating scene objects using the Object Paint tool. Exercise files are included with the course.
Topics include:
Welcome 01:34
Using the exercise files 02:51
31:42 1. Modeling Improvements
Customizing the Modeling Ribbon 08:38
Using Caddies 06:29
Creating multiple instances with the Object Paint tool 11:03
Using animated objects with Object Paint 05:32
56:48 2. Texture and Material Enhancements
Using the Slate material editor 02:58
Using the Material/Map browser 05:19
Using Active View 05:58
Editing parameters 05:02
Understanding the layout of a node-based shader 04:29
Building a node-based shader 14:43
Looking at the Autodesk Material Library 06:44
Understanding the Viewport Canvas 11:35
41:19 3. The CAT Character Animation System
Understanding CAT 01:50
Using CAT preset rigs 03:37
Creating a custom CAT rig 08:20
Fine-tuning a rig 06:22
Animating with CAT 09:06
Creating walk cycles with CATMotion 06:34
Using CATMotion footprints 05:30
28:47 4. Scene Management Enhancements
Saving files in a previous format 05:02
Minimizing the Command panel 03:43
Viewport selection fixes and improvements 04:01
Using the improved snap functionality 04:55
Using the SketchUp importer 06:02
Rendering with the Quicksilver hardware renderer 05:04
01:00 Conclusion
Goodbye 01:00
- Using Caddies
- Slate Material Editor Overview
- Building a node-based shader
- Understanding the CAT (Character Animation Tools) plug-in
- Building and animating CATRigs
- Using the Viewport Canvas
- Rendering with the Quicksilver Hardware renderer
- Using the SketchUp importer
Welcome 01:34
Using the exercise files 02:51
31:42 1. Modeling Improvements
Customizing the Modeling Ribbon 08:38
Using Caddies 06:29
Creating multiple instances with the Object Paint tool 11:03
Using animated objects with Object Paint 05:32
56:48 2. Texture and Material Enhancements
Using the Slate material editor 02:58
Using the Material/Map browser 05:19
Using Active View 05:58
Editing parameters 05:02
Understanding the layout of a node-based shader 04:29
Building a node-based shader 14:43
Looking at the Autodesk Material Library 06:44
Understanding the Viewport Canvas 11:35
41:19 3. The CAT Character Animation System
Understanding CAT 01:50
Using CAT preset rigs 03:37
Creating a custom CAT rig 08:20
Fine-tuning a rig 06:22
Animating with CAT 09:06
Creating walk cycles with CATMotion 06:34
Using CATMotion footprints 05:30
28:47 4. Scene Management Enhancements
Saving files in a previous format 05:02
Minimizing the Command panel 03:43
Viewport selection fixes and improvements 04:01
Using the improved snap functionality 04:55
Using the SketchUp importer 06:02
Rendering with the Quicksilver hardware renderer 05:04
01:00 Conclusion
Goodbye 01:00
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