Buy Cheap Lynda.COM  ActionScript 3.0 in Flash Professional CS5 Essential Training

Lynda.COM ActionScript 3.0 in Flash Professional CS5 Essential Training

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Delivery Method: Electronic Download

Author:
Todd Perkins

Duration:
07h 02m

Released on:
10/21/2010

Exercise files:
Yes

Software works on:
Mac and Windows


In ActionScript 3.0 in Flash Professional CS5 Essential Training, Todd Perkins shows Flash designers how to incorporate ActionScript code into their projects and create interactive presentations and applications. The course includes a review of ActionScript language basics and the object-oriented programming (OOP) methodology, a tour of those Flash Professional CS5 features designed for developers, such as code hinting and the Code Snippets panel, and instructions on interacting with objects in the Library and placing code on the Timeline. Exercise files are included with the course.
Topics include:

    Understanding the building blocks of ActionScript
    Working with the display list
    Using dot syntax
    Navigating the Timeline
    Creating document classes
    Linking classes to Library objects
    Adding drag/drop functionality to objects
    Creating a slide show
    Loading and running code in an external SWF
    Working with text
    Accessing XML data
    Playing audio and video with ActionScript



Introduction
Welcome           01m 23s
Using the exercise files           01m 17s
Using the function keys           00m 42s

1. Understanding ActionScript 3.0 in Flash Professional
Adjusting preferences for ActionScript fonts, colors, and formatting           03m 25s
Changing Flash Player and ActionScript versions in the Publish settings           01m 35s
Reading and solving errors through the Compiler Errors window           02m 49s
Using the Actions panel buttons to add and remove comments           02m 33s
Using the Actions panel to format code           01m 49s
Using the Actions panel Toolbox           02m 04s
Seldom-used but helpful functions of the Actions panel           03m 14s
Understanding code hinting           02m 03s
Reviewing the Code Snippets panel           03m 07s
Using help           00m 59s

2. Becoming Familiar with ActionScript 3.0
Understanding how ActionScript 3.0 code is processed in the Flash Player           03m 22s
Understanding variables           04m 56s
Understanding functions           09m 01s
Understanding events and event listeners           05m 47s
Working with conditional statements           09m 49s
Creating arrays and vectors           06m 50s
Using the For command to create a loop           06m 05s

3. Working with the Display List
Reviewing the display list           03m 00s
Understanding instances referenced through ActionScript           02m 27s
Using dot syntax to modify properties in an instance           03m 25s
Placing objects at the center of the stage           04m 02s
Placing objects at the edges of the stage           05m 53s
Using the methods of an instance           03m 44s
Accessing the parents, children, and grandchildren of objects           05m 50s
Creating instances from Library movie clips using ActionScript           04m 23s
Adding objects to the stage and changing parents with the addChild method           05m 45s
Removing objects from the stage with the removeChild method           04m 17s
Using the numChildren property to loop through a container's child objects           03m 17s
Using the getChildByName method           03m 06s

4. Working with Timelines
Understanding timelines           04m 15s
Using common timeline navigation methods           05m 34s
Using the currentFrame and totalFrames properties           08m 02s
Controlling the timeline of an instance           06m 41s
Detecting and navigating frame labels with ActionScript           07m 57s
Solving problems when timelines and ActionScript animation collide           04m 16s
Condensing a multi-frame timeline into one frame           08m 33s
Creating a simple slide presentation app in the timeline           07m 51s
Using one event handler with multiple buttons           03m 11s

5. Working with Classes and Object-Oriented Projects
Creating a class using Flash templates           04m 43s
Setting a document class           06m 51s
Preparing a class to be connected to a symbol           04m 31s
Using the Symbol Properties menu to connect a symbol to a class           04m 55s
Resolving problems with instances in a linked class           07m 53s
Understanding packages           03m 17s
Working with ActionScript source paths           03m 55s

6. Using Symbol Linkage to Build a Simple Drag-and-Drop Game
Viewing the finished game           00m 51s
Viewing the FLA file           02m 09s
Creating the DragDrop and Map classes           02m 51s
Linking the draggable class to Library symbols           02m 47s
Adding drag-and-drop functionality           03m 38s
Saving and resetting an object's position           03m 33s
Giving a target drop object to the draggable objects           13m 16s
Showing a Win screen           07m 03s
Resetting the game           08m 24s

7. Working with Bitmap Images to Create a Slideshow
Loading bitmap images from the Library           04m 06s
Loading bitmap images from external files           05m 22s
Adding mouse functionality to bitmap images           03m 31s
Using a loop to load multiple images           06m 14s
Creating a simple slideshow           08m 37s
Using Flash Player 10 color management           01m 16s

8. Loading and Working with External SWF Files
Loading an external SWF           04m 14s
Running ActionScript code in an external SWF from its parent           05m 23s
Running parent code in a child SWF           05m 07s
Creating a timeline-based preloader to load an external SWF file           05m 03s
Displaying playback progress of a loaded SWF file           07m 19s

9. Working with Text
Creating plain text files           02m 08s
Loading text from an external text file           06m 26s
Loading multiple text files           06m 43s
Rendering simple HTML in a text field           05m 51s
Creating a scroll bar for a text field           05m 29s
Scrolling a text field           04m 59s
Scrolling movie clips and other objects using masks           05m 42s
Modifying TLF text properties through ActionScript           02m 44s

10. Using XML with Data-Driven Components
Reviewing XML and E4X syntax           03m 29s
Loading an XML file           03m 26s
Using dot syntax to access XML data           04m 02s
Using XML data to populate a DataGrid component           07m 04s
Using XML data to load image files           05m 39s

11. Creating an Audio Player
Loading audio from the Library           01m 41s
Loading audio from external files           03m 41s
Playing, pausing, and stopping sounds           05m 39s
Muting all audio with the SoundMixer.stopAll method           01m 28s
Tracking load progress           02m 38s
Displaying sound position           05m 05s
Adjusting volume           03m 21s

12. Working with Video
Touring the FLA file           05m 57s
Controlling video playing and pausing with ActionScript           01m 56s
Working with ActionScript cue points to add closed captioning           03m 35s
Displaying video playback position           03m 44s
Adjusting video volume           04m 42s

Conclusion
Goodbye           00m 16s

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