
Lynda.COM Character Animation Fundamentals with Maya
Author:
George Maestri
Duration:
06h 06m
Released on:
5/20/2011
Exercise files:
Yes
In Character Animation Fundamentals with Maya, author George Maestri employs the basic principles of animation to bring to life simple 3D characters in Maya. Starting with an overview of the character rig, the course provides guidelines for arranging stock characters into strong poses and explains how to generate locomotion between poses in a modular fashion. The course includes step-by-step instructions on animating realistic gestures, walks, runs, facial expressions, and dialogue, and culminates with an animated scene built entirely from scratch. Exercise files accompany the course.
Prerequisite courses: Maya 2011 Essential Training.
Topics include:
Using screen-drawing tools for Windows and Mac
Quickly posing characters with custom MEL scripts and layers
Understanding forces and their role in creating lifelike animation
Sequencing and timing pose-to-pose animation
Fine-tuning transitions
Animating a character's gait and run
Crafting realistic facial expressions
Syncing speech to animated dialogue
Introduction
Introduction 01m 10s
Using the exercise files 01m 08s
Character rig overview: Simple character 06m 19s
Character rig overview: Full character 07m 30s
Using other rigs 00m 48s
Using screen drawing tools for Windows 03m 09s
Using screen drawing tools for the Mac 02m 14s
1. Posing Digital Characters
Creating strong poses 03m 27s
Creating custom MEL scripts to help pose characters 04m 39s
Using layers to select characters 01m 10s
Learning the basics of posing characters 10m 07s
Creating stock poses 04m 24s
2. Animating Characters in Motion
Understanding forces and character motion 02m 13s
Understanding drag 05m 51s
Working with secondary motion 05m 33s
Bringing the character to life 04m 21s
Refining the animation 07m 13s
3. Creating Pose to Pose Animation
Keyframing initial poses 04m 21s
Creating the blocking pass 07m 42s
Moving holds 05m 27s
Animating weight shift 04m 21s
Animating pose to pose transitions 07m 46s
Animating a wave 09m 53s
4. Animating Walks
Analyzing a walk 05m 43s
Setting up a character for a basic walk 01m 22s
Animating a walk: The feet 05m 55s
Animating a walk: The lower body 08m 23s
Animating a walk: Making the cycle symmetrical 03m 10s
Animating a walk: Working with the spine 05m 59s
Animating a walk: Arm motion 07m 28s
Animating a walk: The head 04m 15s
5. Adding Character to a Walk
The importance of the passing position 04m 52s
Working with foot placement 03m 50s
Adding character to a walk: Contact position 05m 10s
Adding character to a walk: Passing position 03m 20s
Adding character to a walk: Finalizing 07m 03s
6. Animating Runs
A run in four poses 02m 39s
Animating a run: The first pose 04m 31s
Animating a run: The second pose 07m 17s
Animating a run: Mirroring the basic poses 10m 59s
Animating a run: Hip and foot motion 05m 12s
Animating a run: The upper body 05m 02s
Animating a run: Left arm motion 05m 31s
Animating a run: Right arm motion 04m 39s
Animating a run: Cycling the animation 06m 37s
7. Facial Animation and Dialogue
Animating blinks 07m 56s
Animating changes in eye direction 05m 06s
Animating a head turn 04m 35s
Working with audio 03m 38s
Overview of mouth controls 02m 44s
Animating vowels 15m 14s
Animating consonants: B, D, and G 07m 02s
Animating consonants: F, M, and S 08m 22s
Animating lip sync: Assigning phonemes 10m 43s
Animating lip sync: The head 09m 44s
Animating lip sync: The body 05m 10s
8. Animating a Scene
Creating the main poses 04m 18s
Blocking poses to dialogue 07m 01s
In-between blocking pass 03m 27s
Animating moving holds 05m 19s
Creating weight 06m 19s
Adding secondary motion 10m 00s
Animating dialogue 08m 12s
Finalizing the animation 11m 19s
Conclusion
Goodbye 00m 24s
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