
Lynda.COM CINEMA 4D R12 Essential Training
Author:
Rob Garrott
Duration:
10h 01m
Released on:
12/14/2010
Exercise files:
Yes
Software works on:
Windows only
CINEMA 4D R12 Essential Training with Rob Garrott introduces artists to the CINEMA 4D workflow, using CINEMA 4D as an important part of a toolset that includes Adobe After Effects, Photoshop, and Illustrator. The course explains the key foundational concepts, such as polygons, textures, and rays, that are crucial to understanding exactly how this 3D application functions. It also includes practical techniques for creating, selecting, and transforming objects, working with splines, polygonal modeling, and adding materials, lighting, and camera views for a fully realized 3D image. Exercise files are included with the course.
Topics include:
Exploring the importance of object hierarchy
Modeling with splines
Modeling with the Knife and Extrude tools
Applying materials and texturing
Creating and manipulating light sources
Animating in the timeline with keyframes
Controlling camera movement
Compositing in After Effects
Texturing with BodyPaint
Using XPresso and MoGraph
Creating particle systems
Rendering and adjusting final render settings
Introduction
Welcome 01m 13s
Using the exercise files 00m 32s
1. Getting Started
Understanding the CINEMA 4D workflow 02m 36s
Clarifying the differences between 2D and 3D 02m 02s
Understanding how 3D software works 02m 56s
Navigating the viewports 03m 45s
Navigating using a three-button mouse and keyboard shortcuts 07m 54s
Touring the interface 08m 20s
Configuring project settings 03m 26s
Setting application preferences 04m 21s
2. Creating and Understanding Objects: Hierarchical Relationships
Exploring the importance of object hierarchy 07m 19s
Creating, selecting, and transforming objects 09m 05s
Understanding object categories: Comparing active and passive objects 02m 34s
Comparing object types 08m 16s
Using the Attribute Manager to modify object attributes 04m 45s
Creating a basic model with primitive and null objects 12m 42s
3. Working with Splines
Creating and working with splines 07m 38s
Selecting and transforming points on a spline 04m 08s
Modeling with splines: Sweep NURBS 07m 58s
Modeling with splines: Lathe NURBS 07m 58s
Modeling with splines: Extrude NURBS 06m 29s
Extruding and organizing paths from Adobe Illustrator 09m 01s
4. Polygonal Modeling Tools
Understanding the basic components of 3D objects: Points, edges, and polygons 07m 35s
Modeling with the Knife tool 06m 14s
Modeling with the Extrude tool 06m 25s
Modeling with the Extrude Inner tool 04m 17s
Closing and connecting geometry with the Create Polygon and Bridge tools 06m 38s
Organic modeling: Creating a HyperNURBS object 08m 18s
Organic modeling: Setting up a scene and reference images 08m 30s
Organic modeling: Creating a simple model 09m 43s
Organic modeling: Adding the finishing touches 09m 54s
5. Using Deformers to Modify Objects
Working with deformers 05m 47s
Deforming objects: The Wind Deformer 05m 23s
Deforming objects: The Wrap Deformer 06m 46s
Deforming objects: The Spline Wrap 09m 30s
6. Materials and Texturing
Understanding material channels 04m 23s
Applying materials: Projection methods 08m 15s
Creating materials: Reflective surfaces / shiny surfaces 08m 37s
Creating materials: Rough surfaces / bumpy surfaces 07m 43s
Creating materials: Transparent surfaces 06m 56s
Using alpha channels to create a label 06m 11s
Using selection tags to apply materials to part of an object 02m 49s
Texturing type using multiple materials 04m 56s
7. Lights
Understanding how lights work in the 3D world 06m 24s
Adjusting falloff to limit how light affects objects 03m 32s
Understanding light types 07m 03s
Creating and manipulating shadows 05m 31s
Creating light rays with visible light 03m 42s
Creating a simple three-point light setup 05m 50s
8. Keyframes and Animation
Understanding keyframe animation 08m 45s
Animating in the Timeline 04m 24s
Controlling what happens in between keyframes using the F-Curve Manager 11m 25s
Copying keyframes to create an animated pause 05m 30s
F-curve exercise: Bouncing a ball down stairs 09m 56s
9. Camera Movement and Control
Understanding the differences between the Editor Camera and a camera object 05m 05s
Exploring field of view and aspect ratio 03m 17s
Explaining parallax in camera movement 02m 09s
Creating a dynamic camera movement 09m 27s
Refining and previewing a camera movement 08m 47s
10. Rendering
Understanding the render engine 02m 02s
Exploring render settings 08m 25s
Rendering: Still images vs. animation 07m 35s
Setting up multi-pass rendering for still images 08m 37s
Batch-rendering multiple files 03m 36s
11. 3D Animation Workflow: Compositing in After Effects
Understanding the 3D animation workflow 04m 21s
Using the Compositing tag 05m 18s
Using the External Compositing tag 03m 33s
Setting up a multi-pass render 08m 58s
Importing elements into After Effects 04m 46s
Manipulating 3D renders in After Effects 06m 46s
Fine-tuning a composition in After Effects 02m 48s
12. A Very Quick Introduction to MoGraph
Explaining MoGraph 03m 14s
Using the Cloner object 07m 15s
Modifying cloners with Effector objects 07m 34s
Creating animation with the Fracture object 05m 24s
Creating abstract shapes with the MoSpline object 06m 47s
Using the Tracer object to create paths 03m 48s
Creating realistic movement with MoDynamics 04m 35s
13. Texturing with BodyPaint
Understanding BodyPaint 04m 48s
Using the Paint Setup Wizard 05m 31s
Understanding material channels 03m 56s
Painting on a texture with brushes 06m 18s
Creating layers with projection painting 05m 54s
14. Dynamics
Understanding the dynamics engine 02m 35s
Exploring the difference between soft bodies and rigid bodies 06m 36s
Using connectors to create relationships between objects 08m 19s
Creating movement with motors 08m 48s
Creating bouncing motion with springs 05m 32s
Attracting objects with forces 05m 33s
15. XPresso
Introducing XPresso 05m 13s
Creating a data slider to control XPresso data 07m 11s
Controlling parameters with the Range Mapper node 10m 13s
Controlling multiple lights with a single slider 09m 15s
16. Particles
Explaining basic particles and thinking particles 04m 07s
Creating particles with the Emitter object 07m 40s
Controlling particles with basic forces 06m 24s
Creating a liquid effect using Particles and Metaballs 10m 10s
17. Conclusion
Next steps 01m 06s
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