
Lynda.COM CINEMA 4D: Rendering Motion Graphics for After Effects
Author:
Rob Garrott
Duration:
03h 53m
Released on:
4/22/2011
Exercise files:
Yes
CINEMA 4D: Rendering Motion Graphics for After Effects demonstrates how to take a simple logo animation in CINEMA 4D and transform it into a compelling motion graphic with After Effects, incorporating two distinct visual styles. Starting with a prebuilt animation rendered from CINEMA 4D, author Rob Garrott employs industry-standard techniques, utilizing materials, lights, and the library of effects in After Effects, to enhance the project's look and feel. Exercise files accompany the course.
Topics include:
Setting up a multi-pass render
Batch rendering in CINEMA 4D
Importing 3D elements into After Effects
Creating and using precomps for compositing control
Compositing 3D text in a dynamic 3D environment
Creating a glow effect using Trapcode Starglow
Using 3D layers to create masking effects
Adding a flash bulb effect with CC Light Rays
Adding glows and glints to type
Creating a 2D camera shake effect using pre-comps
Adding depth of field with the Lens Blur effect
Introduction
Welcome 00m 57s
Using the exercise files 00m 50s
Essential plug-ins 04m 01s
1. Cinema 4D Prep: Multi-Pass Rendering Setup
Essential render settings 06m 24s
Setting up an object buffer list 06m 17s
Creating object buffer tags 10m 48s
Setting up multi-pass image layers 05m 37s
Creating an external compositing tag 01m 47s
Creating render passes using the Render Elements plug-in 09m 39s
Using Render Elements to optimize render passes 05m 12s
Batch rendering 06m 00s
2. After Effects Prep
Importing files and organizing an After Effects project 06m 58s
Creating a 3D object precomp 03m 15s
Attaching a video layer to a 3D object 08m 17s
Compositing 3D text 02m 47s
Compositing a dynamic 3D background 04m 23s
Setting markers for major events 05m 53s
3. Creating the Stadium Effects
Adding the Star Glow effect to a layer 04m 32s
Creating a glow on the stadium background 05m 56s
Revealing the background glow using a 3D layer mask 07m 19s
Creating a glow using the Ambient Occlusion pass 06m 09s
Using the Ambient Occlusion glow to create an energy animation 04m 25s
Creating a stadium light effect using object buffers 04m 38s
Adding flash bulbs with the CC Light Rays effect 06m 47s
4. Creating the Phone Effects
Creating the phone reveal 05m 10s
Creating the phone reveal glow 07m 49s
Creating the phone reveal beams 07m 17s
Colorizing the energy beams 06m 21s
Creating the energy burst 10m 19s
Using Trapcode Particular to add sparks to the phone reveal 10m 53s
Creating the phone screen video 05m 27s
5. Creating the Type Effects
Creating the type glows 09m 36s
Adding the type glint 06m 01s
6. Final Touches and Rendering
Creating a camera shake effect using precomps 08m 12s
Adding depth of field with the Lens Blur effect 08m 14s
Transitioning to full-screen video 08m 17s
Using the ReelSmart Motion Blur effect 04m 17s
Putting together the final comp 05m 33s
Conclusion
Next Steps 01m 25s
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