
Lynda.COM Flash Builder 4 and Flex 4 New Features
Author:
Duration (hr:min):
02:54
Released on:
3/22/2010
Exercise files:
Software works on:
Mac and
Windows
Flash Builder 4 bundled with the Flex 4 SDK, Adobe's latest release for Flex developers, represents a big leap forward for one of the dominant toolsets in the rich internet application development sphere. Author David Gassner reviews the dozens of new features in Flash Builder 4 and Flex 4 New Features, explaining critical information for both developers who are upgrading from Flex 3 and for those who are just getting started. Exercise files accompany the course.
Topics include:
Welcome 01:10
About the exercise files 01:55
Overview 03:37
13:48 1. Getting Started
Installing Flash Builder 4 02:15
Creating a new Flex project 04:44
Understanding the new MXML namespaces 04:20
Importing and exporting FXP files 02:29
20:37 2. Using the New Flash Builder Features
Customizing MXML and ActionScript file templates 03:41
Managing code indentation 03:14
Moving classes and components between packages 03:31
Generating event handler and setter/getter methods 05:30
Using Adobe Community Help 04:41
15:01 3. Using the New MXML Language Features
Declaring non-visual components 03:42
Creating image libraries 04:51
Declaring meta information in MXML files 02:35
Using two-way data bindings 03:53
36:33 4. Using Spark Components
Understanding the new Spark component framework 04:54
Managing application layout 04:49
Using Group containers 06:56
Adding scroll bars to Spark containers 05:06
Using the BorderContainer component 06:18
Using Spark text controls 03:33
Displaying rich text 04:57
15:59 5. Managing View States and Navigation
Declaring view states in MXML files 06:30
Using <fx:Reparent> to change containership 02:53
Using Spark components in MX navigator containers 06:36
37:32 6. Controlling Visual Presentation
Using namespaces in CSS style sheets 07:50
Using CSS descendant selectors 03:09
Drawing vector graphics with MXML 06:06
Using FXG files as graphical classes 06:41
Creating custom Spark skins as MXML components 10:46
Assigning skins with the skinClass style 03:00
27:10 7. Working with Dynamic Data
Importing a sample database to MySQL 02:48
Integrating a project with an application server 03:26
Defining a data connection 05:28
Binding service calls to visual components 04:06
Generating a data entry form 07:30
Tracing network traffic with the Network Monitor 03:52
00:45 Conclusion
Goodbye 00:45
- Understanding MXML namespaces
- Moving classes and components between packages
- Managing templates for new MXML and ActionScript files
- Exploring MXML language changes
- Working with the Spark component framework
- Adding visual controls with CSS, MXML graphics, and custom Spark skins
- Displaying images and dynamic data
Welcome 01:10
About the exercise files 01:55
Overview 03:37
13:48 1. Getting Started
Installing Flash Builder 4 02:15
Creating a new Flex project 04:44
Understanding the new MXML namespaces 04:20
Importing and exporting FXP files 02:29
20:37 2. Using the New Flash Builder Features
Customizing MXML and ActionScript file templates 03:41
Managing code indentation 03:14
Moving classes and components between packages 03:31
Generating event handler and setter/getter methods 05:30
Using Adobe Community Help 04:41
15:01 3. Using the New MXML Language Features
Declaring non-visual components 03:42
Creating image libraries 04:51
Declaring meta information in MXML files 02:35
Using two-way data bindings 03:53
36:33 4. Using Spark Components
Understanding the new Spark component framework 04:54
Managing application layout 04:49
Using Group containers 06:56
Adding scroll bars to Spark containers 05:06
Using the BorderContainer component 06:18
Using Spark text controls 03:33
Displaying rich text 04:57
15:59 5. Managing View States and Navigation
Declaring view states in MXML files 06:30
Using <fx:Reparent> to change containership 02:53
Using Spark components in MX navigator containers 06:36
37:32 6. Controlling Visual Presentation
Using namespaces in CSS style sheets 07:50
Using CSS descendant selectors 03:09
Drawing vector graphics with MXML 06:06
Using FXG files as graphical classes 06:41
Creating custom Spark skins as MXML components 10:46
Assigning skins with the skinClass style 03:00
27:10 7. Working with Dynamic Data
Importing a sample database to MySQL 02:48
Integrating a project with an application server 03:26
Defining a data connection 05:28
Binding service calls to visual components 04:06
Generating a data entry form 07:30
Tracing network traffic with the Network Monitor 03:52
00:45 Conclusion
Goodbye 00:45
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