
Lynda.COM Flash Builder 4 and Flex 4 New Features
Author:
David Gassner
Duration:
02h 54m
Released on:
3/22/2010
Exercise files:
Yes
Software works on:
Windows only
Flash Builder 4 bundled with the Flex 4 SDK, Adobe's latest release for Flex developers, represents a big leap forward for one of the dominant toolsets in the rich internet application development sphere. Author David Gassner reviews the dozens of new features in Flash Builder 4 and Flex 4 New Features, explaining critical information for both developers who are upgrading from Flex 3 and for those who are just getting started. Exercise files accompany the course.
Topics include:
Understanding MXML namespaces
Moving classes and components between packages
Managing templates for new MXML and ActionScript files
Exploring MXML language changes
Working with the Spark component framework
Adding visual controls with CSS, MXML graphics, and custom Spark skins
Displaying images and dynamic data
Introduction
Welcome 01m 10s
About the exercise files 01m 55s
Overview 03m 37s
1. Getting Started
Installing Flash Builder 4 02m 15s
Creating a new Flex project 04m 44s
Understanding the new MXML namespaces 04m 20s
Importing and exporting FXP files 02m 29s
2. Using the New Flash Builder Features
Customizing MXML and ActionScript file templates 03m 41s
Managing code indentation 03m 14s
Moving classes and components between packages 03m 31s
Generating event handler and setter/getter methods 05m 30s
Using Adobe Community Help 04m 41s
3. Using the New MXML Language Features
Declaring non-visual components 03m 42s
Creating image libraries 04m 51s
Declaring meta information in MXML files 02m 35s
Using two-way data bindings 03m 53s
4. Using Spark Components
Understanding the new Spark component framework 04m 54s
Managing application layout 04m 49s
Using Group containers 06m 56s
Adding scroll bars to Spark containers 05m 06s
Using the BorderContainer component 06m 18s
Using Spark text controls 03m 33s
Displaying rich text 04m 57s
5. Managing View States and Navigation
Declaring view states in MXML files 06m 30s
Using <fx:Reparent> to change containership 02m 53s
Using Spark components in MX navigator containers 06m 36s
6. Controlling Visual Presentation
Using namespaces in CSS style sheets 07m 50s
Using CSS descendant selectors 03m 09s
Drawing vector graphics with MXML 06m 06s
Using FXG files as graphical classes 06m 41s
Creating custom Spark skins as MXML components 10m 46s
Assigning skins with the skinClass style 03m 00s
7. Working with Dynamic Data
Importing a sample database to MySQL 02m 48s
Integrating a project with an application server 03m 26s
Defining a data connection 05m 28s
Binding service calls to visual components 04m 06s
Generating a data entry form 07m 30s
Tracing network traffic with the Network Monitor 03m 52s
Conclusion
Goodbye 00m 45s
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