
Lynda.COM Flash Professional CS5: Character Animation
Author:
Dermot O' Connor
Duration:
09h 19m
Released on:
11/17/2010
Exercise files:
Yes
Software works on:
Windows only
In Flash Professional CS5: Character Animation, Dermot O' Connor explains the process of character animation in Flash, using nested symbols and motion and shape tweening to create believable characters. The course covers the process from start to finish, from rigging a character to creating a walk cycle animation. Along the way, Dermot demonstrates techniques such as animating eye blinks, head turns, and mouth movements during dialogue. Exercise files accompany the course.
Topics include:
Rendering in SWF or AVI
Creating vectors for the the character body
Coloring the body
Rigging a mouth in Flash
Posing the rig
Animating head and body movement
Creating hands
Understanding facial expressions
Making the contact poses
Creating passing poses
Animating in-betweens
Introduction
Welcome 01m 09s
Using the exercise files 00m 39s
Prerequisites 01m 37s
1. Setting Up the Project
Creating Flash-friendly character design 04m 57s
Animation rendering: SWF or AVI 02m 24s
Understanding line tool drawbacks when animating 07m 07s
Using uniform project scales in Flash 03m 40s
Finding helpful extensions for Flash 02m 46s
Using commands and keyboard shortcuts 09m 53s
Setting up your workspaces 04m 11s
2. Character Rigging
Understanding character rigging 02m 00s
Exploring underlying structure in character rigging 04m 27s
Vectorizing the character body 06m 22s
Outlining colors in an animated character 06m 15s
Vectorizing the hands 06m 43s
Vectorizing the head 04m 47s
Outlining the head 08m 20s
Adding finishing touches with hair 02m 11s
Colorizing the character head 07m 28s
Colorizing the body 05m 33s
Applying gradients 06m 18s
Symbolizing and pivoting the body parts 10m 47s
Pivoting the head 04m 42s
Rigging the mouth 10m 49s
Rigging the eye 08m 33s
3. Creating Comps
Tween types: Shape vs. motion 05m 41s
Combining motion and shape tweening 04m 31s
Animating an eye blink using shape tweening 10m 02s
Rigging a mouth in Flash for dialogue and expressions 05m 30s
Creating a D mouth 12m 29s
Creating an F mouth 06m 58s
Getting the polished look 07m 11s
4. Animating a Head Turn
Overview of the head turn 02m 13s
Preparing the rig 08m 15s
Posing the rig 07m 17s
Animating the head movement 11m 05s
Animating the body movement 12m 09s
Animating the head turn 11m 28s
Adding finesse to the head turn 09m 34s
5. Animating a Walk Across the Screen
Introducing the walk 01m 05s
Creating a profile view 08m 30s
Creating the head in profile 10m 10s
Creating the hand 06m 57s
Creating hand symbols 08m 32s
Reviewing the walk 03m 06s
Prepping the walk 08m 33s
Setting up the contact poses 06m 45s
Creating secondary contact poses 09m 38s
Finishing up the contact poses 06m 48s
Creating the passing poses 09m 39s
Finishing the passing pose 05m 56s
Animating the recoil position 10m 09s
Animating the high point of the walk 09m 24s
Adding in-betweens 08m 31s
Rigging the shoes 08m 27s
Animating the shoes 11m 58s
Animating the character's head movements 08m 29s
Fine-tuning the animation 09m 00s
Nesting the hand symbols 08m 39s
Repositioning the walk 04m 11s
6. Animating a Walk Cycle
Introducing the walk in place 01m 30s
Setting up contact poses 10m 04s
Creating the passing poses 07m 14s
Creating the recoil positions 08m 11s
Animating the head's high point 04m 09s
Tweening the legs 05m 11s
Tweening the arms 10m 27s
Setting the placement of the foot 09m 09s
Animating the shoes 07m 52s
Animating the hair 06m 09s
Creating secondary hand actions 08m 48s
Animating the torso 06m 27s
Repositioning the walk 07m 17s
7. Animating Dialogue
Understanding dialogue 00m 49s
Using the A-F system of six set mouth shapes 04m 23s
Animating dialogue using the mouth rig 14m 30s
Integrating the dialogue with the head turn 05m 35s
Animating the jaw 06m 59s
Creating an angry dialogue mouth 07m 43s
Finishing the angry dialogue mouth 06m 38s
Integrating acting techniques 01m 51s
Tips on facial expressions 05m 41s
Conclusion
Goodbye 00m 36s
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