
Lynda.COM Flash Professional CS5 Essential Training
Author:
Duration (hr:min):
06:52
Released on:
4/30/2010
Exercise files:
Software works on:
Mac and
Windows
In Flash Professional CS5 Essential Training, author Todd Perkins explains the fundamentals of Flash Professional CS5, the industry standard for creating animations and interactive applications for the web, desktop, and mobile devices. This course starts with the basics, such as using the drawing tools to create simple animations, and progresses to automating animation with tweens and adding interactivity with ActionScript. This course also covers how to add sound and video to projects, enhance realism with effects like easing, and publish a project to a variety of platforms. Exercise files are included.
Topics include:
Welcome 01:19
Using the exercise files 00:41
What is Flash Professional CS5? 00:52
17:26 1. Getting to Know Flash
Understanding Flash file types 02:11
Becoming familiar with the Flash environment 01:05
Creating and setting document properties for an FLA file 01:25
Working with panels 04:30
Working with the toolbar 01:21
Using the Zoom and Hand tools 03:06
Understanding workspaces 02:23
Understanding bitmap and vector graphics 01:25
14:42 2. Drawing Basic Shapes
Understanding Merge Drawing and Object Drawing 03:23
Drawing lines using the Line tool 02:43
Using the Oval tool 02:21
Using the Rectangle tool 01:41
Using the Oval and Rectangle Primitive tools 01:25
Using the Polystar tool 01:20
Using the Deco tool 01:49
50:58 3. Moving Beyond Basic Shapes
Selecting lines and fills 03:57
Modifying lines and fills 02:16
Using the Pen tool 05:25
Using the Brush tool 05:52
Optimizing shapes for enhanced performance 01:15
Using the Eraser tool 01:54
Working with groups 02:39
Using the Eyedropper tool 01:20
Changing fill and stroke colors with the Paint Bucket and Ink Bottle tools 03:30
Using the Color panel 02:50
Using the Color Swatches panel 01:51
Creating gradients 02:19
Using the Gradient Transform tool 02:04
Using the Free Transform tool 03:27
Aligning objects with the Align panel 03:57
Using the 3D tools 04:11
Using rulers and guides 02:11
17:11 4. Working with Layers and the Timeline
Organizing a file into layers using Distribute to Layers 01:35
Organizing layers and editing layer properties 02:52
Using the Paste in Place command to organize layers 02:09
Showing, hiding, and locking layers 02:11
Creating masks and masked content 04:32
Creating guide layers 02:22
Viewing layers as outlines and changing layer outline colors 01:30
16:29 5. Working with External Images and the Library Panel
Understanding the library 03:51
Importing bitmap graphics 01:15
Updating the library with changed graphics 01:29
Adjusting bitmap compression in the Bitmap Properties window 03:06
Using the Lasso tool with bitmap images 04:03
Using bitmap fills 00:51
Vectorizing bitmap graphics using the Trace Bitmap tool 01:54
23:00 6. Working with Text and Fonts
Understanding the Text Layout Framework 01:54
Using the Text tool for TLF text 05:57
Working with fixed and variable width text fields 03:17
Connecting text through multiple text fields 02:25
Working with Asian and right-to-left fonts 01:07
Embedding fonts 02:25
Using device fonts 02:06
Using the Break Apart command to convert text to fills 01:16
Using classic text 02:33
20:30 7. Using Graphic Symbols
Understanding symbols 02:33
Creating graphic symbols 03:32
Navigating through multiple timelines 02:42
Editing graphic symbols through the library 01:43
Understanding the Editing in Place mode 01:41
Differentiating symbols from instances 02:23
Applying color changes and transformations to instances of symbols 01:55
Swapping and duplicating symbols 02:31
Nesting symbols 01:30
29:28 8. Creating Frame-by-Frame Animations
Getting to know the timeline 01:11
Understanding frames, keyframes, and blank keyframes 02:56
Creating frames, keyframes, and blank keyframes 02:53
Selecting and removing frames 03:15
Creating a simple animation 03:42
Previewing an animation using Test Movie 01:33
Using onion skin 02:43
Using onion skin outlines 01:34
Copying and pasting frames 01:45
Editing multiple frames 03:17
Nesting an animation in a graphic symbol and controlling its starting frame 04:39
07:43 9. Creating Shape Tweens
Understanding shape tweens 02:34
Creating and removing a shape tween 01:20
Using Shape Hints 02:28
Troubleshooting shape tweens 01:21
22:19 10. Working with Motion Tweens and the Motion Editor
Understanding motion tweens 01:19
Creating and removing a motion tween 02:24
Working with Property keyframes in the timeline 02:02
Using motion tweens for parallax scrolling 02:45
Selecting, moving, and copying motion tweens 01:55
Editing a motion path 01:32
Adding rotation to an animation 04:07
Animating color and alpha changes with a motion tween 01:49
Animating text, bitmaps, and other objects 01:53
Animating 3D objects 01:17
Converting a motion tween to a frame-by-frame animation 01:16
28:13 11. Fine-Tuning Motion Tweens
Understanding the Motion Editor 02:45
Using the Motion Editor to modify a motion tween 03:07
Adding and removing property keyframes with the Motion Editor 02:50
Adding easing in the Properties panel 02:11
Adding easing in the Motion Editor 04:56
Modifying custom easing curves in the Motion Editor 04:05
Extending and shortening animations 02:01
Using the Motion Presets panel to save and apply animations 02:09
Reversing an animation 00:48
Creating nested animations 03:21
15:16 12. Adding Inverse Kinematics with the Bone Tool
Understanding Inverse Kinematics 00:54
Using the Bone tool 02:28
Adjusting bone properties in the Properties panel 02:28
Creating IK animations 02:04
Staggering IK animations using graphic symbols 02:57
Creating runtime IK interactivity 01:09
Adding spring to IK animations 02:09
Converting an IK animation to a frame-by-frame animation 01:07
08:46 13. Creating Classic Tweens
Understanding classic tweens 01:00
Creating a classic tween 01:06
Troubleshooting classic tweens 01:22
Adjusting easing in a classic tween 01:07
Editing easing curves in a classic tween 01:46
Using classic tweens for character animation 02:25
06:49 14. Working with Button Symbols
Understanding button symbols 00:53
Creating button symbols 02:35
Adding layers to button symbols 01:27
Creating invisible buttons 01:54
08:05 15. Working with Movie Clips
Understanding and creating movie clips 02:09
Converting a graphic symbol to a movie clip 01:43
Creating seamlessly looping animations with movie clips 02:23
Using movie clips to create animated buttons 01:50
09:29 16. Working with Filters and Blend Modes
Understanding blend modes 02:14
Applying blend modes to objects 01:27
Understanding filters 02:53
Applying filters to objects 02:55
13:07 17. Working with Audio
Understanding audio in Flash 02:11
Importing and adding audio to an animation 01:25
Compressing audio with the library 03:10
Controlling sound effects through the Properties panel 01:44
Syncing sound to an animation 03:17
Adding sound to a button 01:20
12:12 18. Working with Video
Understanding video in Flash 01:16
Using the Adobe Media Encoder to encode video 02:08
Importing video 02:15
Using the FLV playback component 02:34
Working with cue points 03:59
24:29 19. Adding Interactivity with ActionScript
Understanding ActionScript 3.0 02:22
Working with the Actions panel 02:41
Understanding code snippets 02:09
Using code snippets to stop a timeline 01:28
Using code snippets to navigate a timeline 02:55
Using code snippets to create a hyperlink 02:07
Using code snippets to control video 06:35
Using code snippets to stop sounds from playing 01:02
Using Flash templates for pre-built interactivity 01:28
Using behaviors with ActionScript 2.0 01:42
14:10 20. Integrating with Other Applications
Integrating with Photoshop 04:10
Integrating with Illustrator 02:58
Integrating with Flash Builder 04:16
Integrating with Flash Catalyst 01:21
Integrating with Dreamweaver 01:25
15:20 21. Publishing Flash Content
Understanding publishing in Flash 01:35
Controlling HTML settings in the Publish Settings window 02:39
Adjusting SWF publish settings 02:09
Publishing for search engine optimization with SWFObject 04:31
Publishing and exporting image files 02:40
Publishing and exporting video files 01:46
27:18 22. Creating a Slideshow Project
Viewing the finished slideshow 01:18
Importing photos into Flash 02:33
Animating slideshow images 01:53
Modifying animations with the Motion Editor 03:26
Saving and reusing animations 01:04
Finishing the animation 02:43
Adding sound 01:04
Adding button interactivity 06:31
Adjusting image and sound compression 03:02
Publishing the application 03:44
06:27 23. Creating Desktop Applications Using Adobe AIR
Understanding Adobe AIR 00:41
Viewing a simple AIR application 01:37
Publishing an AIR application 04:09
00:29 Conclusion
Goodbye 00:29
- Becoming familiar with the Flash workspace
- Drawing basic shapes
- Masking content
- Organizing a file into layers
- Importing content into the Library
- Understanding symbols and instances
- Inserting frames and keyframes in the Timeline
- Animating with motion and shape tweens
- Creating IK (Inverse Kinematics) animations
- Using ActionScript code snippets to control video playback
- Publishing HTML, SWF, and AIR files from Flash
Welcome 01:19
Using the exercise files 00:41
What is Flash Professional CS5? 00:52
17:26 1. Getting to Know Flash
Understanding Flash file types 02:11
Becoming familiar with the Flash environment 01:05
Creating and setting document properties for an FLA file 01:25
Working with panels 04:30
Working with the toolbar 01:21
Using the Zoom and Hand tools 03:06
Understanding workspaces 02:23
Understanding bitmap and vector graphics 01:25
14:42 2. Drawing Basic Shapes
Understanding Merge Drawing and Object Drawing 03:23
Drawing lines using the Line tool 02:43
Using the Oval tool 02:21
Using the Rectangle tool 01:41
Using the Oval and Rectangle Primitive tools 01:25
Using the Polystar tool 01:20
Using the Deco tool 01:49
50:58 3. Moving Beyond Basic Shapes
Selecting lines and fills 03:57
Modifying lines and fills 02:16
Using the Pen tool 05:25
Using the Brush tool 05:52
Optimizing shapes for enhanced performance 01:15
Using the Eraser tool 01:54
Working with groups 02:39
Using the Eyedropper tool 01:20
Changing fill and stroke colors with the Paint Bucket and Ink Bottle tools 03:30
Using the Color panel 02:50
Using the Color Swatches panel 01:51
Creating gradients 02:19
Using the Gradient Transform tool 02:04
Using the Free Transform tool 03:27
Aligning objects with the Align panel 03:57
Using the 3D tools 04:11
Using rulers and guides 02:11
17:11 4. Working with Layers and the Timeline
Organizing a file into layers using Distribute to Layers 01:35
Organizing layers and editing layer properties 02:52
Using the Paste in Place command to organize layers 02:09
Showing, hiding, and locking layers 02:11
Creating masks and masked content 04:32
Creating guide layers 02:22
Viewing layers as outlines and changing layer outline colors 01:30
16:29 5. Working with External Images and the Library Panel
Understanding the library 03:51
Importing bitmap graphics 01:15
Updating the library with changed graphics 01:29
Adjusting bitmap compression in the Bitmap Properties window 03:06
Using the Lasso tool with bitmap images 04:03
Using bitmap fills 00:51
Vectorizing bitmap graphics using the Trace Bitmap tool 01:54
23:00 6. Working with Text and Fonts
Understanding the Text Layout Framework 01:54
Using the Text tool for TLF text 05:57
Working with fixed and variable width text fields 03:17
Connecting text through multiple text fields 02:25
Working with Asian and right-to-left fonts 01:07
Embedding fonts 02:25
Using device fonts 02:06
Using the Break Apart command to convert text to fills 01:16
Using classic text 02:33
20:30 7. Using Graphic Symbols
Understanding symbols 02:33
Creating graphic symbols 03:32
Navigating through multiple timelines 02:42
Editing graphic symbols through the library 01:43
Understanding the Editing in Place mode 01:41
Differentiating symbols from instances 02:23
Applying color changes and transformations to instances of symbols 01:55
Swapping and duplicating symbols 02:31
Nesting symbols 01:30
29:28 8. Creating Frame-by-Frame Animations
Getting to know the timeline 01:11
Understanding frames, keyframes, and blank keyframes 02:56
Creating frames, keyframes, and blank keyframes 02:53
Selecting and removing frames 03:15
Creating a simple animation 03:42
Previewing an animation using Test Movie 01:33
Using onion skin 02:43
Using onion skin outlines 01:34
Copying and pasting frames 01:45
Editing multiple frames 03:17
Nesting an animation in a graphic symbol and controlling its starting frame 04:39
07:43 9. Creating Shape Tweens
Understanding shape tweens 02:34
Creating and removing a shape tween 01:20
Using Shape Hints 02:28
Troubleshooting shape tweens 01:21
22:19 10. Working with Motion Tweens and the Motion Editor
Understanding motion tweens 01:19
Creating and removing a motion tween 02:24
Working with Property keyframes in the timeline 02:02
Using motion tweens for parallax scrolling 02:45
Selecting, moving, and copying motion tweens 01:55
Editing a motion path 01:32
Adding rotation to an animation 04:07
Animating color and alpha changes with a motion tween 01:49
Animating text, bitmaps, and other objects 01:53
Animating 3D objects 01:17
Converting a motion tween to a frame-by-frame animation 01:16
28:13 11. Fine-Tuning Motion Tweens
Understanding the Motion Editor 02:45
Using the Motion Editor to modify a motion tween 03:07
Adding and removing property keyframes with the Motion Editor 02:50
Adding easing in the Properties panel 02:11
Adding easing in the Motion Editor 04:56
Modifying custom easing curves in the Motion Editor 04:05
Extending and shortening animations 02:01
Using the Motion Presets panel to save and apply animations 02:09
Reversing an animation 00:48
Creating nested animations 03:21
15:16 12. Adding Inverse Kinematics with the Bone Tool
Understanding Inverse Kinematics 00:54
Using the Bone tool 02:28
Adjusting bone properties in the Properties panel 02:28
Creating IK animations 02:04
Staggering IK animations using graphic symbols 02:57
Creating runtime IK interactivity 01:09
Adding spring to IK animations 02:09
Converting an IK animation to a frame-by-frame animation 01:07
08:46 13. Creating Classic Tweens
Understanding classic tweens 01:00
Creating a classic tween 01:06
Troubleshooting classic tweens 01:22
Adjusting easing in a classic tween 01:07
Editing easing curves in a classic tween 01:46
Using classic tweens for character animation 02:25
06:49 14. Working with Button Symbols
Understanding button symbols 00:53
Creating button symbols 02:35
Adding layers to button symbols 01:27
Creating invisible buttons 01:54
08:05 15. Working with Movie Clips
Understanding and creating movie clips 02:09
Converting a graphic symbol to a movie clip 01:43
Creating seamlessly looping animations with movie clips 02:23
Using movie clips to create animated buttons 01:50
09:29 16. Working with Filters and Blend Modes
Understanding blend modes 02:14
Applying blend modes to objects 01:27
Understanding filters 02:53
Applying filters to objects 02:55
13:07 17. Working with Audio
Understanding audio in Flash 02:11
Importing and adding audio to an animation 01:25
Compressing audio with the library 03:10
Controlling sound effects through the Properties panel 01:44
Syncing sound to an animation 03:17
Adding sound to a button 01:20
12:12 18. Working with Video
Understanding video in Flash 01:16
Using the Adobe Media Encoder to encode video 02:08
Importing video 02:15
Using the FLV playback component 02:34
Working with cue points 03:59
24:29 19. Adding Interactivity with ActionScript
Understanding ActionScript 3.0 02:22
Working with the Actions panel 02:41
Understanding code snippets 02:09
Using code snippets to stop a timeline 01:28
Using code snippets to navigate a timeline 02:55
Using code snippets to create a hyperlink 02:07
Using code snippets to control video 06:35
Using code snippets to stop sounds from playing 01:02
Using Flash templates for pre-built interactivity 01:28
Using behaviors with ActionScript 2.0 01:42
14:10 20. Integrating with Other Applications
Integrating with Photoshop 04:10
Integrating with Illustrator 02:58
Integrating with Flash Builder 04:16
Integrating with Flash Catalyst 01:21
Integrating with Dreamweaver 01:25
15:20 21. Publishing Flash Content
Understanding publishing in Flash 01:35
Controlling HTML settings in the Publish Settings window 02:39
Adjusting SWF publish settings 02:09
Publishing for search engine optimization with SWFObject 04:31
Publishing and exporting image files 02:40
Publishing and exporting video files 01:46
27:18 22. Creating a Slideshow Project
Viewing the finished slideshow 01:18
Importing photos into Flash 02:33
Animating slideshow images 01:53
Modifying animations with the Motion Editor 03:26
Saving and reusing animations 01:04
Finishing the animation 02:43
Adding sound 01:04
Adding button interactivity 06:31
Adjusting image and sound compression 03:02
Publishing the application 03:44
06:27 23. Creating Desktop Applications Using Adobe AIR
Understanding Adobe AIR 00:41
Viewing a simple AIR application 01:37
Publishing an AIR application 04:09
00:29 Conclusion
Goodbye 00:29
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