
Lynda.COM Flash Professional CS5 to create a game to play on iOS devices
Author:
Todd Perkins
Duration:
02h 08m
Released on:
2/25/2011
Exercise files:
Yes
In this course, Todd Perkins shows how to use Flash Professional CS5 to create a game to play on iOS devices, utilizing device hardware like the accelerometer and integration with a local database. The course covers the game development from start to finish, including planning and preparation, character and background animation, creating interactions and scoring mechanism, and finally testing and publishing the app. Exercise files are included with the course.
Topics include:
Optimizing assets
Planning game play and viewing class structure
Making the character move and jump
Adding sound effects
Adding accelerometer support
Creating reusable classes
Looping background animations
Detecting collisions
Using a timer
Increasing scrolling speed
Acquiring testing certificates and provisioning profiles
Troubleshooting performance issues
Submitting to the App Store
Introduction
Welcome 01m 05s
Using the exercise files 01m 47s
1. Planning and Preparing the Game
Reviewing the finished game 03m 32s
Optimizing assets 02m 20s
Planning gameplay and viewing class structure 05m 39s
Viewing the FLA file 07m 52s
2. Controlling Character Movement
Making the character move 06m 03s
Adding accelerometer support 04m 18s
Making the character jump 06m 57s
Simulating a finger swipe 06m 12s
Adding sound effects 04m 53s
3. Creating Animated Background Elements
Creating a reusable Mover class 01m 46s
Linking the Mover class to the parallax elements 05m 03s
Looping background animations 05m 11s
4. Adding Obstacles and Scoring
Creating a reusable Obstacle class 04m 28s
Detecting collisions with the player 10m 03s
Ending the game when the player bails 05m 37s
Using a timer to create trash cans 10m 32s
Calculating points and deleting unused objects 04m 30s
Using a shared object to save a high score 06m 19s
Increasing scrolling speed as gameplay progresses 05m 12s
5. Testing, Debugging, and Publishing Your Game
Acquiring testing certificates and provisioning profiles 02m 08s
Troubleshooting performance issues 03m 33s
Finalizing code, adding an icon graphic, and setting a loading graphic 03m 52s
Publishing the final version of the app 03m 54s
Testing on your iOS device 01m 08s
Submitting the app to Apple for release in the App Store 03m 58s
Conclusion
Goodbye 00m 34s
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