Buy Cheap Lynda.COM Flash Professional CS5 to create a game to play on iOS devices

Lynda.COM Flash Professional CS5 to create a game to play on iOS devices

Retail price: $39.95
Our price: $19.95



Select language:
Delivery Method: Electronic Download

Author:
Todd Perkins

Duration:
02h 08m

Released on:
2/25/2011

Exercise files:
Yes


In this course, Todd Perkins shows how to use Flash Professional CS5 to create a game to play on iOS devices, utilizing device hardware like the accelerometer and integration with a local database. The course covers the game development from start to finish, including planning and preparation, character and background animation, creating interactions and scoring mechanism, and finally testing and publishing the app. Exercise files are included with the course.
Topics include:

    Optimizing assets
    Planning game play and viewing class structure
    Making the character move and jump
    Adding sound effects
    Adding accelerometer support
    Creating reusable classes
    Looping background animations
    Detecting collisions
    Using a timer
    Increasing scrolling speed
    Acquiring testing certificates and provisioning profiles
    Troubleshooting performance issues
    Submitting to the App Store




Introduction
Welcome           01m 05s
Using the exercise files           01m 47s

1. Planning and Preparing the Game
Reviewing the finished game           03m 32s
Optimizing assets           02m 20s
Planning gameplay and viewing class structure           05m 39s
Viewing the FLA file           07m 52s

2. Controlling Character Movement
Making the character move           06m 03s
Adding accelerometer support           04m 18s
Making the character jump           06m 57s
Simulating a finger swipe           06m 12s
Adding sound effects           04m 53s

3. Creating Animated Background Elements
Creating a reusable Mover class           01m 46s
Linking the Mover class to the parallax elements           05m 03s
Looping background animations           05m 11s

4. Adding Obstacles and Scoring
Creating a reusable Obstacle class           04m 28s
Detecting collisions with the player           10m 03s
Ending the game when the player bails           05m 37s
Using a timer to create trash cans           10m 32s
Calculating points and deleting unused objects           04m 30s
Using a shared object to save a high score           06m 19s
Increasing scrolling speed as gameplay progresses           05m 12s

5. Testing, Debugging, and Publishing Your Game
Acquiring testing certificates and provisioning profiles           02m 08s
Troubleshooting performance issues           03m 33s
Finalizing code, adding an icon graphic, and setting a loading graphic           03m 52s
Publishing the final version of the app           03m 54s
Testing on your iOS device           01m 08s
Submitting the app to Apple for release in the App Store           03m 58s

Conclusion
Goodbye           00m 34s

More Info:
Cheap Windows Software
Secure Shopping

Our mission is to provide our clients with 100% full working retail versions of all OEM programs — no demos or academic versions!

100% Secure Shopping Guaranteed