Buy Cheap Lynda.COM Maya 2011 Essential Training

Lynda.COM Maya 2011 Essential Training

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Delivery Method: Electronic Download

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Duration (hr:min):
09:08

Released on:
6/1/2010

Exercise files:
Yes

Software works on:
Mac and Windows

In Maya 2011 Essential Training, George Maestri demonstrates the tools and feature set in Maya, as well as the skills necessary to model, texture, animate, and render projects with this deep and robust piece of 3D animation software from Autodesk. This course takes an in-depth tour of Maya's interface, including navigating and manipulating objects in 3D and customizing the workspace. The course also covers object creation and modeling basics, shading and texturing, surface mapping techniques, character rigging, and lastly, rendering and final output. Exercise files accompany the course.
Topics include:
  • Getting familiar with the Maya interface
  • Organizing scenes
  • Creating hierarchies
  • NURBs modeling for solid objects
  • Adding color to models
  • Applying bitmap textures
  • Working with mental ray materials
  • Polygonal modeling for characters and organic objects
  • Deforming with the Skin tool
  • Setting up lights and cameras
  • Creating realistic effects such as depth of field
  • Working with the Timeline
  • Creating animation cycles
  • Batch rendering
  • Rendering with the mental ray engine
Introduction
Welcome           01:34
Using the exercise files           00:26
A note on screen resolution           01:50
01:00:30 1. Getting Started in Maya 2011
Overview of the Maya interface           07:42
Working with files and Maya projects           02:27
Navigating viewports           05:56
Reviewing the Viewport menus           06:28
Configuring safe frames and grids           03:21
Selecting objects           04:33
Using the Move tool           03:48
Rotating and scaling           04:31
Manipulating pivots           03:59
Understanding the Channel Box           05:36
Working with the Attribute Editor           02:28
Using the Hotbox           02:59
Working with marking menus           03:06
Customizing the interface           03:36
59:25 2. Polygonal Modeling Techniques
Creating polygonal objects           06:28
Working with polygonal components           04:42
Selecting polygonal components           05:44
Working with Soft Select           07:03
Using the Extrude tool           06:47
Keeping faces together           02:42
Extruding along curves           03:27
Using the Polygon Bevel tool           04:14
Smooth and subdivision surfaces           07:06
Blocking out a character body           11:12
36:06 3. Refining Polygonal Models
Working with edge loops           03:27
Inserting and offsetting edge loops           03:38
Symmetrical modeling techniques           05:53
Combining objects           03:50
Using the Polygon Bridge tool           02:07
Connecting components and splitting polygons           02:48
Poking and wedging faces           02:49
Working with polygon booleans           03:17
Modeling with nonlinear deformers           04:54
Modeling with lattices           03:23
01:18:40 4. NURBS Modeling Techniques
Introducing NURBS modeling           05:03
NURBS primitives           05:54
Using the NURBS curve tools           05:07
Creating Be'zier curves           01:59
Creating text           03:51
Manipulating NURBS curves           04:13
Refining NURBS curves           04:16
Offsetting NURBS curves           02:31
Editing NURBS surfaces           07:03
Refining NURBS surfaces           07:22
Using NURBS Revolve           07:31
Using NURBS Loft           04:11
Using NURBS Extrude           06:00
Using NURBS Planar           04:47
Stitching NURBS surfaces           08:52
35:53 5. Refining NURBS Models
Extracting NURBS curves from surfaces           05:57
Creating curves on a surface           03:53
Projecting curves on surfaces           07:02
Trimming NURBS surfaces           03:42
Using the NURBS Fillet tool           05:31
Sculpting NURBS and polygonal surfaces           05:52
Converting NURBS to polygons           03:56
33:22 6. Organizing Maya Scenes
Working with the Outliner           04:58
Grouping objects           04:02
Creating hierarchies           04:17
Duplicating objects           04:51
Understanding the Hypergraph           03:32
Working with Hypergraph connections           02:31
Hiding and showing objects           02:12
Creating layers           04:02
Working with selection masks           02:57
40:18 7. Creating Materials
Overview of renderers           03:24
Understand the basics of materials           06:15
Creating and applying maps           05:13
Using bitmaps as texture           02:59
Working with the Hypershade window           05:12
Working with mental ray materials           06:57
Using displacement and bump mapping           03:14
Using the Ramp Shader           02:36
Using the 3D Paint tool           04:28
30:14 8. Applying Textures
Texture-mapping NURBS surfaces           05:46
Projecting textures onto surfaces           04:00
Texture-mapping polygonal surfaces           07:00
Applying UV mapping           08:11
Using the UVW Editor           05:17
41:16 9. Basic Deformations and Rigging
Creating joints           10:02
Deforming a mesh using the Skin tool           05:02
Creating IK handles           06:48
Creating blend shapes           05:39
Rigging nonlinear deformers           02:36
Finalizing the character           04:45
Rigging the character to the scooter           06:24
01:05:46 10. Animating in Maya
Working with the Timeline           04:16
Creating and adjusting keys (keyframes)           05:04
Editing keys           03:13
Modifying keys in the Graph Editor           05:47
Modifying keys in the Dope Sheet           02:51
Creating breakdown keys           02:28
Animating objects along paths           05:54
Animation playback using Playblast           03:10
Animating with constraints           06:16
Creating animation cycles           08:25
Using set-driven keys           06:13
Adding sound to animations           02:24
Finishing the animation           09:45
01:02:19 11. Rendering in Maya
Lights and lighting types in Maya           07:29
Adding depth-map shadows           04:13
Using Raytrace shadows           03:28
Understanding the basics of cameras           07:14
Adding depth of field           06:31
Adding Bokeh using mental ray           04:33
Using motion blur in Maya Software Renderer           04:10
Using motion blur in mental ray           03:05
Raytracing reflections and refractions           04:41
Interactive rendering with IPR           03:33
Lighting a scene           08:29
Batch rendering           04:53
00:25 Conclusion
Goodbye           00:25

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