
Lynda.COM Maya 2011 New Features
Author:
Duration (hr:min):
01:22
Released on:
5/13/2010
Exercise files:
Software works on:
Mac and
Windows
Author George Maestri explores the significant and robust feature set in Maya 2011 that add functionality for its 3D workflows in Maya 2011 New Features. This course covers the addition of Bezier curves for NURBS modelers, the Connect Component and Spin Edge tools in the polygonal modeling mode, and rigging tools for character animation. Enhancements to rendering and special effects are also reviewed. Exercise files accompany the course.
Topics include:
Welcome 00:56
Using the exercise files 00:39
15:19 1. The New Maya Interface
Overview of the new Maya interface 04:57
Working with tabbed windows in Maya 03:05
Exploring the new Color Picker 04:34
Using the new Shelf Editor 02:43
19:38 2. Modeling Tools
Working with Bezier curves 06:27
Using the Connect Components tool 04:00
Using the Spin Edge tool 02:27
Soft selecting objects 04:25
Exploring the Pinch Brush tool 02:19
20:23 3. Rigging Tools
Examining the new Smooth Bind features 03:26
Using the Paint Skin Weights enhancements 05:29
Working with the Interactive Skin tool 05:14
Understanding new joint drawing styles 03:44
Constraining objects to polys 02:30
12:47 4. Animation Tools
Using the Camera Sequencer 06:49
Additions to the Curve Editor 03:54
Working with multiple audio files 02:04
12:44 5. Rendering Tools
Reviewing the Hypershade Window improvements 04:43
Using Viewport 2.0 04:56
Panning and zooming in 2D 03:05
00:11 Conclusion
Goodbye 00:11
- Choosing colors with the Color Picker
- Using the new Shelf Editor
- Adjusting skin weights with color feedback with Paint Skin Weights
- Connecting characters to skeletons with Interactive Skin Bind
- Making object-level soft selections
- Constraining objects to polys
- Using the camera sequencer
- Exploring the Hypershade window improvements
Welcome 00:56
Using the exercise files 00:39
15:19 1. The New Maya Interface
Overview of the new Maya interface 04:57
Working with tabbed windows in Maya 03:05
Exploring the new Color Picker 04:34
Using the new Shelf Editor 02:43
19:38 2. Modeling Tools
Working with Bezier curves 06:27
Using the Connect Components tool 04:00
Using the Spin Edge tool 02:27
Soft selecting objects 04:25
Exploring the Pinch Brush tool 02:19
20:23 3. Rigging Tools
Examining the new Smooth Bind features 03:26
Using the Paint Skin Weights enhancements 05:29
Working with the Interactive Skin tool 05:14
Understanding new joint drawing styles 03:44
Constraining objects to polys 02:30
12:47 4. Animation Tools
Using the Camera Sequencer 06:49
Additions to the Curve Editor 03:54
Working with multiple audio files 02:04
12:44 5. Rendering Tools
Reviewing the Hypershade Window improvements 04:43
Using Viewport 2.0 04:56
Panning and zooming in 2D 03:05
00:11 Conclusion
Goodbye 00:11
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