
Lynda.COM Motion: Principles of Motion Graphics
Author:
Ian Robinson
Duration:
03h 43m
Released on:
2/17/2011
Exercise files:
Yes
Software works on:
Mac only
In Motion: Principles of Motion Graphics, Ian Robinson shares the core concepts and techniques used to create real-world motion graphic elements in Apple Motion. The course starts with finding the initial inspiration for a project and then covers how to bring those ideas to life using the tools in Motion, including type treatments, filters, textures, and lighting. Two projects demonstrating how to animate a title sequence and how to assemble a graphics package are also included. Exercise files accompany the course.
Topics include:
Shortcuts for previewing and setting type
Using type as a design element
Creating dynamic transitions
Creating and using color palettes
Working with particles to create depth
Adding details with lighting
Integrating audio in a project
Editing techniques
Animating a lower 3rd
Animating and styling a map
Building a storyboard
Introduction
Welcome 00m 55s
Using the exercise files 01m 37s
Defining motion graphics 01m 27s
Workflow for creating motion graphics 04m 49s
Working in real time 02m 13s
Setting up the workspace 02m 58s
1. Finding Inspiration
Finding visual inspiration 02m 35s
Listening to imagine 02m 28s
Using real-time inspiration 02m 46s
2. Creating Type in Motion
Essential theories of type 05m 30s
Shortcuts for previewing and setting type 04m 41s
Exploring principles for animating type 06m 38s
Using type as a design element 11m 58s
3. Creating Dynamic Transitions
Creating elements with paint strokes 09m 29s
Building transitions with the Replicator 05m 37s
Creating transition effects with filters 08m 46s
4. Exploring Color in Motion Graphics
Exploring the use of color in motion graphics 03m 30s
Creating and using color palettes 07m 02s
Applying colors to motion graphics 05m 08s
5. Using Textures to Add Depth
Creating textures with generators 04m 04s
Creating textures for type 05m 40s
Working with particles to create depth 05m 22s
6. Exploring Lighting and Camera Techniques
Using material settings to enhance lighting 05m 51s
Adding final details with lights 06m 54s
Camera animation techniques for motion graphics 03m 34s
7. Timing for Animation
Understanding the role of timing in motion graphics 01m 28s
Creating and using markers to sync animation with audio 10m 55s
Using audio to drive animation 02m 45s
Editing techniques for graphics 07m 11s
8. Applied Techniques: Animating a Title Sequence
Pitching the style 03m 05s
Creating elements in real time 09m 25s
What's next? Storyboards and/or animatics 09m 32s
Building and animating the title sequence, pt. 1 06m 44s
Building and animating the title sequence, pt. 2 09m 08s
Polishing the animation and timing 13m 28s
9. Applied Techniques: Creating a Graphics Package
Preparing a map for animation 07m 40s
Animating and styling a map 08m 09s
Animating a lower-third graphic 06m 42s
Creating a bumper animation 01m 54s
Conclusion
Finishing a project 02m 55s
Next steps 00m 56s
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