Buy Cheap Lynda.COM Nuke 5 Essential Training

Lynda.COM Nuke 5 Essential Training

Retail price: $39.95
Our price: $19.95



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Delivery Method: Electronic Download

Author:
Steve Wright

Duration:
10h 09m

Released on:
3/18/2010

Exercise files:
Yes

Software works on:
Windows only


Nuke 5 Essential Training was created and produced by Steve Wright. We are honored to host his material in the lynda.com Online Training Library®.

Nuke 5 Essential Training is designed for digital artists already familiar with compositing visual effects using programs like Adobe After Effects or Shake. This course provides a solid foundation in operating Nuke, using the core functions of keying, motion tracking, and color correcting, as well as Nuke’s key strength, 3D compositing. Tour the Nuke user interface, its unique color management system, and overviews of HDR images, masking, keyframe animation, and 2D and 3D motion blur. Exercise files accompany the course.
Topics include:

    Navigating the Nuke 5 interface
    Building node trees
    2D transformations
    Rotoscoping
    Keyframe animation
    Editing animation curves
    Color correcting
    Multi-pass CGI compositing
    Working with Nuke channels
    Bluescreen and greenscreen compositing
    2D motion tracking
    Math expressions
    3D compositing





1. The Nuke Workflow
Welcome           01m 17s
Touring the interface           04m 29s
Keyboard shortcuts           07m 26s
Building node trees           04m 34s
Editing node trees           04m 13s
Node tree operations           05m 21s
Viewer nodes           03m 02s
Viewer navigation commands           05m 50s
Timeline controls           02m 31s
Project settings           02m 20s
Adjusting node parameters           04m 48s
Undo and Redo           01m 15s
Adjusting additional node parameters           03m 16s
The Node tab           01m 59s
Project: Compositing a jet fighter over clouds           06m 06s
Creating a flipbook           01m 47s
Rendering to disk           05m 59s

2. Transformations and Animation
The Transform Jack           03m 33s
Setting keyframes           04m 15s
Motion blur           03m 25s
Showing and hiding curves           04m 00s
Navigating in the Curve Editor           01m 49s
Editing curves           04m 54s
Curve types           04m 09s
Linking parameters           02m 57s
Link expressions           03m 54s
Math functions           05m 00s
Resizing and cropping different formats           02m 41s
Bounding boxes           01m 09s
Reformatting images           06m 26s
Cropping images           02m 20s
The Merge node           04m 11s
Image blending operations           02m 10s

3. Working with Color
Color management in Nuke           04m 45s
Color management workflow           06m 55s
Using LUTs           05m 16s
Working with pre-multiplied CGI images           02m 04s
Preprocessing images for the viewer           05m 42s
The Color Picker           08m 05s
The Grade node           08m 22s
Setting Grade node parameters           04m 10s
The ColorCorrect node           05m 29s
The ColorLookup node           04m 56s
ColorLookup node workflow           04m 28s
The HueCorrect node           05m 48s
Drawing shapes with the Bezier node           04m 24s
Keyframing animation with the Bezier node           04m 17s
Additional Bezier node controls           02m 43s
Masking operations in the Bezier node           05m 25s

4. Compositing CGI
Nuke's channel management system           04m 52s
The relation of the channels to the viewer           02m 33s
The Shuffle node           05m 32s
The Copy node           03m 17s
Creating new channels           05m 35s
Processing channels           01m 54s
The ShuffleCopy node           02m 42s
The ChannelMerge node           02m 11s
Compositing CGI           06m 10s
Adjusting the multi-pass composite           02m 17s
Compositing a multichannel element in an EXR file           07m 42s
The B-side paradigm           02m 12s
Setting up a motion tracker           05m 14s
Offset tracking           01m 59s
Applying tracking data           03m 56s
Performing a match move           03m 22s
Tracking Bezier control points           02m 43s
Tracking a four-corner pin shot           06m 30s

5. Keying and Timing
The Keyer node           06m 56s
Using the HSV tool as a chroma keyer           03m 12s
The Difference node           02m 04s
Understanding how Primatte works           03m 05s
Setting up a basic Primatte key           03m 50s
More Primatte operations           05m 53s
Degraining a garbage matte           04m 49s
Setting up the IBK Color node           02m 48s
Adjusting the IBK Color node           05m 24s
Adjusting the IBK Gizmo node           06m 03s
Adjusting the edges           01m 35s
Filling in the core matte           01m 35s
Autolevels           01m 38s
Using the IBK Gizmo color pick mode           01m 51s
Adding more control to blended edges           05m 18s
The great keying delusion           01m 42s
The Keymix node           06m 35s
Using Keymix within a keyer           02m 20s
How the Addmix node works           03m 17s
Compositing with the Addmix node           04m 29s
The Read node           03m 02s
The FrameHold node           01m 52s
The TimeOffset node           01m 59s
The Retime node           04m 00s
Upgrades to the Read node in Nuke 5.2           01m 56s
Variable speed timing           04m 02s

6. 3D Basics
Overview of the 3D tools           02m 30s
Navigating the 3D viewer           05m 25s
Adding a 3D card           07m 26s
Adding a 3D cube           03m 48s
Adding a 3D cylinder           02m 17s
Adding a 3D sphere           03m 27s
The ReadGeo and WriteGeo nodes           04m 52s
Adding a 3D camera           04m 05s
Animating a camera move           02m 42s
The Scanline Render node           04m 20s
Viewing geometry over the background           06m 58s
The Scene node           03m 21s
Adding lights to a scene           07m 00s
Adding multiple cameras           07m 39s
Projecting textures onto a plane           05m 38s
Projecting textures onto a sphere           02m 08s
Projecting textures onto a cylinder           01m 36s
Adding an Axis node           04m 42s
Connecting the camera to the UV project node           03m 54s

7. Animation and Shaders
Basic Bicubic operations           04m 20s
Adding more control points           03m 26s
Animating bicubics           01m 50s
Transforming geometry           03m 09s
Hierarchical animation           05m 29s
Setting geometry to look at a target           04m 46s
The DisplaceGeo node           06m 08s
The ProcGeo node           05m 51s
The Trilinear node           03m 50s
The Diffuse node           05m 42s
The Phong node           05m 44s
The Project3D node           03m 25s
Creating a material           02m 21s
The ApplyMaterial node           03m 35s
Environment lighting           07m 56s

8. 3D Production Techniques
3D motion blur           04m 14s
Anti-aliasing           02m 51s
The Motion Blur 3D node           03m 56s
The Motion Blur 2D node           04m 54s
Project: Adding a 3D background to a clip           02m 53s
Roughing in the background           07m 32s
Aligning the background           09m 19s
Project: The Pan-n-Tile shot           03m 54s
Setting up a reference cylinder           06m 34s
Setting up the tile cards           05m 29s
Positioning the tile cards           04m 50s
Aligning the tile cards           01m 12s
Setting the Z-Blend           03m 00s
Project: The camera projection           02m 32s
Viewing the wireframe over the background           01m 52s
Setting up the projection           05m 15s
Roughing in the first tower           05m 03s
Adding the projection camera           02m 21s
Adding the scene camera           04m 52s
Project: 3D re-projection           02m 49s
Creating the re-projection           04m 45s

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