
Lynda.COM Nuke 5 Essential Training
Author:
Steve Wright
Duration:
10h 09m
Released on:
3/18/2010
Exercise files:
Yes
Software works on:
Windows only
Nuke 5 Essential Training was created and produced by Steve Wright. We are honored to host his material in the lynda.com Online Training Library®.
Nuke 5 Essential Training is designed for digital artists already familiar with compositing visual effects using programs like Adobe After Effects or Shake. This course provides a solid foundation in operating Nuke, using the core functions of keying, motion tracking, and color correcting, as well as Nuke’s key strength, 3D compositing. Tour the Nuke user interface, its unique color management system, and overviews of HDR images, masking, keyframe animation, and 2D and 3D motion blur. Exercise files accompany the course.
Topics include:
Navigating the Nuke 5 interface
Building node trees
2D transformations
Rotoscoping
Keyframe animation
Editing animation curves
Color correcting
Multi-pass CGI compositing
Working with Nuke channels
Bluescreen and greenscreen compositing
2D motion tracking
Math expressions
3D compositing
1. The Nuke Workflow
Welcome 01m 17s
Touring the interface 04m 29s
Keyboard shortcuts 07m 26s
Building node trees 04m 34s
Editing node trees 04m 13s
Node tree operations 05m 21s
Viewer nodes 03m 02s
Viewer navigation commands 05m 50s
Timeline controls 02m 31s
Project settings 02m 20s
Adjusting node parameters 04m 48s
Undo and Redo 01m 15s
Adjusting additional node parameters 03m 16s
The Node tab 01m 59s
Project: Compositing a jet fighter over clouds 06m 06s
Creating a flipbook 01m 47s
Rendering to disk 05m 59s
2. Transformations and Animation
The Transform Jack 03m 33s
Setting keyframes 04m 15s
Motion blur 03m 25s
Showing and hiding curves 04m 00s
Navigating in the Curve Editor 01m 49s
Editing curves 04m 54s
Curve types 04m 09s
Linking parameters 02m 57s
Link expressions 03m 54s
Math functions 05m 00s
Resizing and cropping different formats 02m 41s
Bounding boxes 01m 09s
Reformatting images 06m 26s
Cropping images 02m 20s
The Merge node 04m 11s
Image blending operations 02m 10s
3. Working with Color
Color management in Nuke 04m 45s
Color management workflow 06m 55s
Using LUTs 05m 16s
Working with pre-multiplied CGI images 02m 04s
Preprocessing images for the viewer 05m 42s
The Color Picker 08m 05s
The Grade node 08m 22s
Setting Grade node parameters 04m 10s
The ColorCorrect node 05m 29s
The ColorLookup node 04m 56s
ColorLookup node workflow 04m 28s
The HueCorrect node 05m 48s
Drawing shapes with the Bezier node 04m 24s
Keyframing animation with the Bezier node 04m 17s
Additional Bezier node controls 02m 43s
Masking operations in the Bezier node 05m 25s
4. Compositing CGI
Nuke's channel management system 04m 52s
The relation of the channels to the viewer 02m 33s
The Shuffle node 05m 32s
The Copy node 03m 17s
Creating new channels 05m 35s
Processing channels 01m 54s
The ShuffleCopy node 02m 42s
The ChannelMerge node 02m 11s
Compositing CGI 06m 10s
Adjusting the multi-pass composite 02m 17s
Compositing a multichannel element in an EXR file 07m 42s
The B-side paradigm 02m 12s
Setting up a motion tracker 05m 14s
Offset tracking 01m 59s
Applying tracking data 03m 56s
Performing a match move 03m 22s
Tracking Bezier control points 02m 43s
Tracking a four-corner pin shot 06m 30s
5. Keying and Timing
The Keyer node 06m 56s
Using the HSV tool as a chroma keyer 03m 12s
The Difference node 02m 04s
Understanding how Primatte works 03m 05s
Setting up a basic Primatte key 03m 50s
More Primatte operations 05m 53s
Degraining a garbage matte 04m 49s
Setting up the IBK Color node 02m 48s
Adjusting the IBK Color node 05m 24s
Adjusting the IBK Gizmo node 06m 03s
Adjusting the edges 01m 35s
Filling in the core matte 01m 35s
Autolevels 01m 38s
Using the IBK Gizmo color pick mode 01m 51s
Adding more control to blended edges 05m 18s
The great keying delusion 01m 42s
The Keymix node 06m 35s
Using Keymix within a keyer 02m 20s
How the Addmix node works 03m 17s
Compositing with the Addmix node 04m 29s
The Read node 03m 02s
The FrameHold node 01m 52s
The TimeOffset node 01m 59s
The Retime node 04m 00s
Upgrades to the Read node in Nuke 5.2 01m 56s
Variable speed timing 04m 02s
6. 3D Basics
Overview of the 3D tools 02m 30s
Navigating the 3D viewer 05m 25s
Adding a 3D card 07m 26s
Adding a 3D cube 03m 48s
Adding a 3D cylinder 02m 17s
Adding a 3D sphere 03m 27s
The ReadGeo and WriteGeo nodes 04m 52s
Adding a 3D camera 04m 05s
Animating a camera move 02m 42s
The Scanline Render node 04m 20s
Viewing geometry over the background 06m 58s
The Scene node 03m 21s
Adding lights to a scene 07m 00s
Adding multiple cameras 07m 39s
Projecting textures onto a plane 05m 38s
Projecting textures onto a sphere 02m 08s
Projecting textures onto a cylinder 01m 36s
Adding an Axis node 04m 42s
Connecting the camera to the UV project node 03m 54s
7. Animation and Shaders
Basic Bicubic operations 04m 20s
Adding more control points 03m 26s
Animating bicubics 01m 50s
Transforming geometry 03m 09s
Hierarchical animation 05m 29s
Setting geometry to look at a target 04m 46s
The DisplaceGeo node 06m 08s
The ProcGeo node 05m 51s
The Trilinear node 03m 50s
The Diffuse node 05m 42s
The Phong node 05m 44s
The Project3D node 03m 25s
Creating a material 02m 21s
The ApplyMaterial node 03m 35s
Environment lighting 07m 56s
8. 3D Production Techniques
3D motion blur 04m 14s
Anti-aliasing 02m 51s
The Motion Blur 3D node 03m 56s
The Motion Blur 2D node 04m 54s
Project: Adding a 3D background to a clip 02m 53s
Roughing in the background 07m 32s
Aligning the background 09m 19s
Project: The Pan-n-Tile shot 03m 54s
Setting up a reference cylinder 06m 34s
Setting up the tile cards 05m 29s
Positioning the tile cards 04m 50s
Aligning the tile cards 01m 12s
Setting the Z-Blend 03m 00s
Project: The camera projection 02m 32s
Viewing the wireframe over the background 01m 52s
Setting up the projection 05m 15s
Roughing in the first tower 05m 03s
Adding the projection camera 02m 21s
Adding the scene camera 04m 52s
Project: 3D re-projection 02m 49s
Creating the re-projection 04m 45s
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