Buy Cheap Lynda.COM Papervision3D

Lynda.COM Papervision3D

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Delivery Method: Electronic Download

Author:
Seb Lee-Delisle

Duration:
03h 57m

Released on:
7/9/2010

Exercise files:
Yes

Software works on:
Windows only


Papervision3D is an open-source ActionScript code library that enables Flash projects to render 3D objects in real time. In Papervision3D 2 Essential Training, author Seb Lee-Delisle shows how to add 3D content to the Flash stage, dynamically and without pre-rendering. This course demonstrates how to import 3D models from external applications such as Maya into Flash Builder, and then add lighting and surface detail using shaders, reflections, and bump maps from the Papervision library. The course also shows how to build an augmented reality scene that brings 3D objects into the real world with FLARToolkit. Exercise files accompany the course.

Users should have a basic knowledge of Flash Builder and Actionscript 3.
Topics include:

    Creating 3D primitive shapes
    Controlling rotation
    Moving the camera in 3D space
    Creating a particle field with depth-of-field blur
    Importing models from external applications
    Making a simple 3D game
    Using ViewportLayers to selectively render and sort layers
    Placing a custom 3D model into an augmented reality scene
    Creating interactive carousals
    Creating interactive grids
    Working with particles and billboards




Introduction
Welcome           01m 21s
Using the exercise files           06m 08s
Setting up Papervision3D           04m 55s

1. Getting Started
Understanding Papervision3D concepts and terminology           02m 21s
Using BasicView to render your first 3D object           03m 15s
Making a sphere and controlling rotation           03m 55s
Creating Cylinder, Cone, Plane, and Arrow primitives           05m 22s

2. Hello (3D) World!
Making a model of the Earth with a BitmapMaterial           03m 37s
Using a shader to create simple lighting effects           03m 13s
Applying bump maps, Phong shading, and environment maps to make a detailed and reflective surface           05m 53s
Combining different textures with a CompositeMaterial to create clouds           03m 48s
Moving the camera and creating a particle field           04m 37s

3. Importing 3D Models
About the COLLADA.dae file format           03m 17s
Loading a DAE file into your scene           03m 02s
Using baked textures to improve render speed           06m 36s
Changing a material once it's loaded           05m 48s
Managing hierarchy to add one object to another           02m 32s

4. Cubes and Skyboxes
Making a Cube primitive and modifying materials           04m 02s
Creating a 3D environment by building a skybox, adding particles, and flying around           05m 20s

5. Making a 3D Game
Starting with a 2D Ping-Pong game           07m 59s
Converting a 2D game to 3D           07m 18s
Laying the game flat in 3D space           07m 00s
Orbiting the camera           04m 58s
Placing the 3D game in an outer space environment           04m 34s
Controlling the orbit of the camera with the mouse           07m 33s

6. Viewport Layers
Introducing ViewportLayers           04m 55s
Using ViewportLayers to fix z-sorting problems           07m 09s
Selectively rendering viewport layers to save processor time           05m 52s
Using ViewportLayers to create a separate, moving cloud layer for the Earth model           04m 07s

7. Creating an Interactive Carousel
Introducing interactive carousels           00m 50s
Setting up blank planes in a carousel           05m 17s
Setting up interactivity in the carousel           03m 21s
Animating planes in the carousel with real-time easing           08m 08s
Loading pictures and videos into the carousel using SWC files           06m 33s

8. Creating an Interactive Grid of Photos
Introducing an interactive plane grid           00m 45s
Making a grid of planes and moving the camera           04m 18s
Adjusting each plane's z-depth according to the mouse position           04m 32s
Extending the Plane class to add animation to color and position           05m 48s
Loading images onto the planes and adjusting the brightness with a CompositeMaterial           06m 03s

9. Particles and Billboards
Introducing particles           02m 09s
Using the Particle object and ParticleMaterials           05m 56s
Arranging the particles           04m 49s
Adding depth-of-field blur           06m 35s
Animating particles with physics           06m 55s

10. Augmented Reality with FLARToolKit
Introducing Augmented Reality and FLARToolKit           02m 07s
Exploring the AR base application           05m 42s
Adjusting the threshold to automatically improve the reliability of marker detection           04m 10s
Placing a custom 3D model into an Augmented Reality scene           05m 16s
Adding a shadow effect to the 3D model           03m 51s
Creating custom markers           03m 59s

Conclusion
Goodbye           00m 26s

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