Buy Cheap Lynda.COM Photoshop CS5 Extended One-on-One: 3D Fundamentals

Lynda.COM Photoshop CS5 Extended One-on-One: 3D Fundamentals

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Delivery Method: Electronic Download

Author:
Deke McClelland

Duration:
05h 17m

Released on:
3/29/2011

Exercise files:
Yes

In the first installment of his new Photoshop Extended One-on-One series, Deke McClelland covers the basic techniques for working with 3D in Photoshop, showing how to create textured type and drawing objects that can be manipulated in 3D space. The course covers creating 3D type with Repoussé; moving, scaling, and rotating objects along the X, Y, and Z axes; applying materials to create believable textures; adding realism with lighting, shadows, and contrast; and more. Exercise files are included with the course.
Topics include:

    Creating basic 3D shapes
    Converting 2D art to 3D
    Using the Camera Rotate tool
    Cutting holes from shapes
    Rotating and positioning by the numbers
    Importing a model from Google SketchUp
    Assigning materials and lights
    Setting orientation and position
    Designing a custom bump map
    Modifying the attributes of a material
    Adding a person to a 3D scene





Introduction
Welcome to One-on-One           01m 58s
Making Photoshop your default image editor on a PC           04m 02s
Making Photoshop your default image editor on a Mac           05m 52s
Installing the dekeKeys keyboard shortcuts           04m 10s
Remapping Mac OS shortcuts           04m 00s
Establishing the best color settings           03m 53s
Constructing the ideal workspace           03m 25s
Adjusting the interface settings           03m 06s
Establishing the best preference settings           06m 10s

1. What Photoshop CS5 Extended Can Do
Making Saturn           01m 36s
Creating a basic 3D shape           04m 05s
Mapping texture onto a 3D shape           03m 04s
Editing a diffuse texture           04m 56s
Converting 2D art to 3D           05m 26s
Defining an opacity map           03m 35s
Merging two 3D layers into one           04m 59s
Lighting a scene           05m 00s
Troubleshooting and ray tracing           02m 57s
Fixing ambient light and strange rings           04m 44s
Traditional 2D edits in a 3D world           03m 39s
Using the Camera Rotate tool           03m 02s

2. Creating 3D Type with Repoussé
Extruding type           01m 08s
The special considerations of 3D type           06m 47s
Using the Repoussé dialog box           05m 32s
Assign textures to surfaces           04m 02s
Using the Ground Plane Shadow Catcher           04m 39s
Adjusting and loading lights           03m 07s
Adding a custom-contoured bevel           03m 30s
The Repoussé presets           04m 59s

3. Drawing 3D Objects with Repoussé
Turning any 2D layer into 3D           01m 17s
Creating the base shape layers           04m 55s
Cutting holes from shapes           06m 14s
From circles to "near spheres" in Repoussé           04m 44s
Adding an active constraint           07m 34s
Converting constraints into holes           05m 23s
Merge, texture, gloss, and shine           05m 17s
Fixing texture and bevel           06m 10s
Editing an internal constraint           04m 55s
Rotating and positioning by the numbers           07m 27s
Sharpening and introducing a background           03m 32s
Enhancing the colors of a 3D scene           04m 10s

4. Mastering the Tools: Object, Camera, and Mesh
Navigating in 3D space           01m 12s
Importing a model from Google SketchUp           04m 22s
3D explained: XYZ position and orientation           06m 26s
Adjusting orientation by the numbers           03m 05s
Feeling your way through rotate and roll           05m 33s
3D movement: Drag, slide, pan, and walk           06m 05s
Assigning materials and lights           04m 28s
Editing and replacing a model           04m 55s
Repositioning independent meshes           08m 44s
Finishing the giant marble chair           04m 28s

5. Designing and Applying Materials
The stuff of the real world           01m 12s
Making a spherical panorama           07m 26s
Setting orientation and position           04m 08s
Moving a sphere into a panorama           05m 07s
Adding and positioning a point light           06m 38s
Modifying the attributes of a material           06m 12s
Designing a custom bump map           05m 25s
Adding precisely symmetrical spheres           05m 52s
Designing and saving a custom material           04m 51s
Replacing an environment map           04m 15s
Resolving seams in a 3D panorama           06m 01s
Masking aberrant shadows and adding contrast           07m 30s
Adding a person to a 3D scene           06m 41s

6. Upsampling 3D Artwork
Working low-res, rendering high-res           01m 35s
Upsampling 3D objects           06m 10s
Real-world upsampling           05m 22s
Touching up 3D shadows           03m 49s

Conclusion
Until next time           01m 14s

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