
Lynda.COM Photoshop CS5 Extended One-on-One: 3D Fundamentals
Author:
Deke McClelland
Duration:
05h 17m
Released on:
3/29/2011
Exercise files:
Yes
In the first installment of his new Photoshop Extended One-on-One series, Deke McClelland covers the basic techniques for working with 3D in Photoshop, showing how to create textured type and drawing objects that can be manipulated in 3D space. The course covers creating 3D type with Repoussé; moving, scaling, and rotating objects along the X, Y, and Z axes; applying materials to create believable textures; adding realism with lighting, shadows, and contrast; and more. Exercise files are included with the course.
Topics include:
Creating basic 3D shapes
Converting 2D art to 3D
Using the Camera Rotate tool
Cutting holes from shapes
Rotating and positioning by the numbers
Importing a model from Google SketchUp
Assigning materials and lights
Setting orientation and position
Designing a custom bump map
Modifying the attributes of a material
Adding a person to a 3D scene
Introduction
Welcome to One-on-One 01m 58s
Making Photoshop your default image editor on a PC 04m 02s
Making Photoshop your default image editor on a Mac 05m 52s
Installing the dekeKeys keyboard shortcuts 04m 10s
Remapping Mac OS shortcuts 04m 00s
Establishing the best color settings 03m 53s
Constructing the ideal workspace 03m 25s
Adjusting the interface settings 03m 06s
Establishing the best preference settings 06m 10s
1. What Photoshop CS5 Extended Can Do
Making Saturn 01m 36s
Creating a basic 3D shape 04m 05s
Mapping texture onto a 3D shape 03m 04s
Editing a diffuse texture 04m 56s
Converting 2D art to 3D 05m 26s
Defining an opacity map 03m 35s
Merging two 3D layers into one 04m 59s
Lighting a scene 05m 00s
Troubleshooting and ray tracing 02m 57s
Fixing ambient light and strange rings 04m 44s
Traditional 2D edits in a 3D world 03m 39s
Using the Camera Rotate tool 03m 02s
2. Creating 3D Type with Repoussé
Extruding type 01m 08s
The special considerations of 3D type 06m 47s
Using the Repoussé dialog box 05m 32s
Assign textures to surfaces 04m 02s
Using the Ground Plane Shadow Catcher 04m 39s
Adjusting and loading lights 03m 07s
Adding a custom-contoured bevel 03m 30s
The Repoussé presets 04m 59s
3. Drawing 3D Objects with Repoussé
Turning any 2D layer into 3D 01m 17s
Creating the base shape layers 04m 55s
Cutting holes from shapes 06m 14s
From circles to "near spheres" in Repoussé 04m 44s
Adding an active constraint 07m 34s
Converting constraints into holes 05m 23s
Merge, texture, gloss, and shine 05m 17s
Fixing texture and bevel 06m 10s
Editing an internal constraint 04m 55s
Rotating and positioning by the numbers 07m 27s
Sharpening and introducing a background 03m 32s
Enhancing the colors of a 3D scene 04m 10s
4. Mastering the Tools: Object, Camera, and Mesh
Navigating in 3D space 01m 12s
Importing a model from Google SketchUp 04m 22s
3D explained: XYZ position and orientation 06m 26s
Adjusting orientation by the numbers 03m 05s
Feeling your way through rotate and roll 05m 33s
3D movement: Drag, slide, pan, and walk 06m 05s
Assigning materials and lights 04m 28s
Editing and replacing a model 04m 55s
Repositioning independent meshes 08m 44s
Finishing the giant marble chair 04m 28s
5. Designing and Applying Materials
The stuff of the real world 01m 12s
Making a spherical panorama 07m 26s
Setting orientation and position 04m 08s
Moving a sphere into a panorama 05m 07s
Adding and positioning a point light 06m 38s
Modifying the attributes of a material 06m 12s
Designing a custom bump map 05m 25s
Adding precisely symmetrical spheres 05m 52s
Designing and saving a custom material 04m 51s
Replacing an environment map 04m 15s
Resolving seams in a 3D panorama 06m 01s
Masking aberrant shadows and adding contrast 07m 30s
Adding a person to a 3D scene 06m 41s
6. Upsampling 3D Artwork
Working low-res, rendering high-res 01m 35s
Upsampling 3D objects 06m 10s
Real-world upsampling 05m 22s
Touching up 3D shadows 03m 49s
Conclusion
Until next time 01m 14s
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