Buy Cheap Lynda.COM Photoshop CS5 Extended One-on-One: 3D objects

Lynda.COM Photoshop CS5 Extended One-on-One: 3D objects

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Delivery Method: Electronic Download

Author:
Deke McClelland

Duration:
06h 01m

Released on:
4/28/2011

Exercise files:
Yes

In this installment of his Photoshop CS5 Extended One-on-One series, Deke McClelland shows how to draw six varieties of volumetric objects and manipulate them in 3D space. The course covers how to make 3D objects from 2D layers, work with predefined 3D shapes such as spheres and cubes, import 3D models drawn in other programs, and maximize the power of the Repoussé feature. Exercise files are included with the course.
Topics include:

    Spinning a 2D layer in 3D space
    Using basic 3D shapes
    Importing a 3D model as an OBJ file
    Exporting a 3D model to the DAE format
    Painting directly on a 3D layer
    Working with UV overlays
    Making a bump map
    Working with 3D depth maps
    The medical applications of Photoshop 3D
    Creating 3D motion effects
    Revolving objects in 3D space
    Adjusting the depth of field



Introduction
Welcome           01m 44s
Making Photoshop your default image editor on a PC           04m 02s
Making Photoshop your default image editor on a Mac           05m 53s
Installing the dekeKeys keyboard shortcuts           04m 10s
Remapping Mac OS shortcuts           04m 00s
Establishing the best color settings           03m 53s
Constructing the ideal workspace           03m 25s
Adjusting the interface settings           03m 06s
Establishing the best preference settings           06m 10s

7. Making a 3D Postcard
Flat 2D layers in 3D space           01m 06s
Making a 3D postcard           04m 12s
Combining extruded type with a postcard           05m 07s
Matching a postcard to a background image           07m 52s
Masking, blending, and lighting a scene           04m 55s
Editing type in a diffuse texture           03m 56s
Tying objects together with reflectivity           03m 59s
Adding defects with a bump map           05m 30s
Adding rust trails to metallic type           05m 57s

8. Creating a 3D Shape from a Preset
The challenge of the multi-mesh object           01m 07s
Introducing the 3D shape presets           06m 41s
Duplicating materials, camera, and position           03m 26s
Loading and editing diffuse textures           06m 15s
Creating texture-specific bump maps           04m 56s
Faking a 3D bevel with 2D layers           03m 42s
Creating a starburst effect with Repoussé           03m 12s
Making rays of light with a diffuse texture           03m 47s
Filtering a 3D object as a Smart Object           03m 40s
Blending a 3D cube with 2D effects           03m 29s

9. Importing 3D Models
Bringing models into Photoshop           00m 55s
Accessing 3D models and materials           03m 04s
Importing 3D models           05m 16s
Prepping 3D models for export           03m 36s
Exporting a model as a 3D shape preset           04m 05s
Creating a credible leather texture           04m 19s
Scaling and repeating a texture           05m 33s
Identifying and painting details in 3D           07m 28s
Fixing gaps in a custom diffuse texture           05m 43s
Working with UV overlays           07m 27s
Navigating inside a complex UV map           09m 21s
Reflecting a partial environment map           03m 55s
Filling in missing parts of an environment           03m 50s
Making and painting a multilayer bump map           04m 40s
Simulating depth of field with a 2D filter           03m 28s

10. Creating 3D from a Depth Map
White is height, black is back           00m 56s
Introducing 3D depth maps           06m 03s
Cylindrical and spherical projections           07m 40s
The advantage of 16-bit depth maps           06m 54s
Creating a 3D object from a 16-bit gradient           04m 49s
Making a 3D object look huge and distant           06m 54s
Depth maps vs. displacement maps           04m 26s
Hand-painting and blurring a depth map           03m 37s
Coloring a scene with lights and texture           04m 16s
Creating rips and tears in a 3D surface           07m 46s
Singeing the holes with 2D effects           02m 05s

11. Creating a 3D Volume from Layers
Science meets art           01m 19s
Making a 3D volume from DICOM layers           06m 05s
Render settings and transfer functions           05m 06s
Using 3D volumes as creative tools           05m 32s
Building one 3D object from another           05m 05s
Adding white peaks to hills           03m 01s
Creating synthetic rain           04m 23s
Rendering 3D motion trails           05m 30s
Matching independent objects in 3D space           06m 57s
Making ghostly type with layer effects           03m 03s
Boosting the highlights of a 3D composition           03m 34s

12. Advanced Repoussé
The baffling power of Repoussé           01m 01s
Repoussé and pixels vs. vector masks           06m 22s
Creating a 3D revolution           06m 32s
Making seamless textures and bump maps           06m 14s
Merging and reconciling different 3D objects           06m 44s
Assigning and adjusting depth of field           04m 08s
Extruding a long, bending object           09m 55s
Blending a photographic foreground           05m 07s
Creating a custom contoured bevel           06m 27s
Moving one object between two others           06m 34s
When in doubt, move what's easiest           04m 39s

Conclusion
Until next time           01m 03s

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