
Lynda.COM ZBrush 4 Essential Training
Author:
Ryan Kittleson
Duration:
02h 57m
Released on:
4/8/2011
Exercise files:
Yes
In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.
Topics include:
Navigating the canvas
Using perspective and floor
Creating a mesh with a ZSketch
Extracting from an existing mesh
Managing subdivision levels
Working with alphas
Masking off parts of a model
Using deformation
Using subtools
Deforming with Transpose
Painting and texturing
Creating UV maps
Introduction
Welcome 00m 55s
Using the exercise files 00m 59s
What is ZBrush? 01m 47s
A note on screen resolution 01m 32s
1. Understanding the Interface
Making sense of ZBrush 02m 39s
Understanding the interface 02m 29s
Using Light Box 01m 23s
Navigating the canvas 02m 02s
Using Perspective and Floor 01m 51s
Understanding local centering 01m 09s
Trying different materials 02m 07s
Activating symmetry 02m 15s
Viewing your work in various ways 03m 22s
2. Creating Meshes
Understanding polygon-based models 01m 45s
Creating ZSpheres 04m 21s
Using ShadowBox 02m 15s
Making a ZSketch 02m 47s
Extracting from an existing mesh 04m 00s
Using primitive 3D meshes 03m 24s
Importing from other programs 01m 27s
3. Brushes and Sculpting
Understanding brush settings 02m 45s
Inverting brush effects 01m 09s
Switching to Smooth mode 02m 35s
Setting the stroke properties 04m 14s
Working with alphas 02m 34s
Using the Move brush 02m 51s
Using the Clip brush 02m 58s
Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks) 02m 14s
Saving and using brush presets 02m 23s
4. Working with Tools
Working with tools and projects 01m 52s
Working with subdivision levels 03m 04s
Masking off parts of your model 02m 28s
Masking based on cavity and occlusion 04m 23s
Selecting and hiding parts of a tool 02m 51s
Working with polygroups 02m 00s
Using deformation 01m 59s
Mirroring geometry across an axis 01m 49s
Restoring symmetry 01m 45s
Creating morph targets 02m 31s
Understanding surface normal direction 02m 11s
5. Working with Subtools
Learning the basics of subtools 02m 37s
Making new subtools 03m 12s
Combining subtools 03m 08s
6. Deforming with Transpose
Masking with Transpose 01m 49s
Adjusting the Transpose Manipulator 01m 46s
Moving, scaling, and rotating with Transpose 03m 45s
7. Painting and Texturing with Color
Understanding how ZBrush uses color 02m 36s
Learning the basics of Spotlight 03m 37s
Painting and texturing with Spotlight 02m 56s
Texturing a head: A practical approach 11m 16s
8. Retopology: Making Riggable Models
Drawing new edge flow for retopology 07m 52s
Tips for making good edge flow 05m 14s
Creating new topology 03m 55s
Transferring detail from the old model to the new 04m 13s
9. UV Layout and Maps
Understanding the UV maps 02m 47s
Installing the UV Master plug-in 01m 47s
Using UV Master 03m 46s
Creating texture maps 05m 08s
10. Troubleshooting
Preventing problems 01m 42s
Recovering a corrupted model 02m 28s
Recognizing and fixing common problems 02m 26s
Conclusion
Examples of ZBrush work 03m 16s
Goodbye 01m 38s
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