Buy Cheap Lynda.COM ZBrush 4 Essential Training

Lynda.COM ZBrush 4 Essential Training

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Delivery Method: Electronic Download

Author:
Ryan Kittleson

Duration:
02h 57m

Released on:
4/8/2011

Exercise files:
Yes


In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.
Topics include:

    Navigating the canvas
    Using perspective and floor
    Creating a mesh with a ZSketch
    Extracting from an existing mesh
    Managing subdivision levels
    Working with alphas
    Masking off parts of a model
    Using deformation
    Using subtools
    Deforming with Transpose
    Painting and texturing
    Creating UV maps



Introduction
Welcome           00m 55s
Using the exercise files           00m 59s
What is ZBrush?           01m 47s
A note on screen resolution           01m 32s

1. Understanding the Interface
Making sense of ZBrush           02m 39s
Understanding the interface           02m 29s
Using Light Box           01m 23s
Navigating the canvas           02m 02s
Using Perspective and Floor           01m 51s
Understanding local centering           01m 09s
Trying different materials           02m 07s
Activating symmetry           02m 15s
Viewing your work in various ways           03m 22s

2. Creating Meshes
Understanding polygon-based models           01m 45s
Creating ZSpheres           04m 21s
Using ShadowBox           02m 15s
Making a ZSketch           02m 47s
Extracting from an existing mesh           04m 00s
Using primitive 3D meshes           03m 24s
Importing from other programs           01m 27s

3. Brushes and Sculpting
Understanding brush settings           02m 45s
Inverting brush effects           01m 09s
Switching to Smooth mode           02m 35s
Setting the stroke properties           04m 14s
Working with alphas           02m 34s
Using the Move brush           02m 51s
Using the Clip brush           02m 58s
Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks)           02m 14s
Saving and using brush presets           02m 23s

4. Working with Tools
Working with tools and projects           01m 52s
Working with subdivision levels           03m 04s
Masking off parts of your model           02m 28s
Masking based on cavity and occlusion           04m 23s
Selecting and hiding parts of a tool           02m 51s
Working with polygroups           02m 00s
Using deformation           01m 59s
Mirroring geometry across an axis           01m 49s
Restoring symmetry           01m 45s
Creating morph targets           02m 31s
Understanding surface normal direction           02m 11s

5. Working with Subtools
Learning the basics of subtools           02m 37s
Making new subtools           03m 12s
Combining subtools           03m 08s

6. Deforming with Transpose
Masking with Transpose           01m 49s
Adjusting the Transpose Manipulator           01m 46s
Moving, scaling, and rotating with Transpose           03m 45s

7. Painting and Texturing with Color
Understanding how ZBrush uses color           02m 36s
Learning the basics of Spotlight           03m 37s
Painting and texturing with Spotlight           02m 56s
Texturing a head: A practical approach           11m 16s

8. Retopology: Making Riggable Models
Drawing new edge flow for retopology           07m 52s
Tips for making good edge flow           05m 14s
Creating new topology           03m 55s
Transferring detail from the old model to the new           04m 13s

9. UV Layout and Maps
Understanding the UV maps           02m 47s
Installing the UV Master plug-in           01m 47s
Using UV Master           03m 46s
Creating texture maps           05m 08s

10. Troubleshooting
Preventing problems           01m 42s
Recovering a corrupted model           02m 28s
Recognizing and fixing common problems           02m 26s

Conclusion
Examples of ZBrush work           03m 16s
Goodbye           01m 38s

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